Cleric: Difference between revisions

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|'''Piety V'''
|'''Piety V'''
|Piety IV
|Piety IV
|Gain +4 Skill Points that you can spend on Skills with the Influence or Knowledge tag. Piety becomes 3/Week.
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.  
Piety becomes 3/Week.
|''Cleric, Piety''
|''Cleric, Piety''
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Gain the Miracle Worker ability.
Gain the Miracle Worker ability.


* <u>Miracle Worker</u>: (1/Rest) You may touch a creature suffering from any nonmagical poison or disease and instantaneously cure them, or you can touch a creature suffering from a magical poison or disease and cure them, becoming Sickened for the next 24 hours. Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you. Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and can gain the stats of any NPC of ML 3 or lower. You can have no more Apostles at a time than your cleric level.
* '''Miracle Worker.''' You may touch a creature suffering from any nonmagical poison or disease and instantaneously cure them, or you can touch a creature suffering from a magical poison or disease and cure them, becoming Sickened for the next 24 hours. (1/Rest) Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you. Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and can gain the stats of any NPC of ML 3 or lower. You can have no more Apostles at a time than your cleric level.
** <u>Level 30</u>: Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes.
** '''Level 30:''' Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes.
|''Cleric, Piety, '''Capstone'''''
|''Cleric, Piety, '''Capstone'''''
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|Monastic Horticulturist II
|Monastic Horticulturist II
<u>Incompatible</u>: Piety III
<u>Incompatible</u>: Piety III
|Lay on Hands can be used with Reactive AP. If the target is bloodied, the target regains 3 additional HP from Lay on Hands (8 total unless you gain another bonus from a different ability).
|Lay on Hands can be used with Reactive AP. If the target is Bloodied, the target regains 3 additional HP from Lay on Hands (8 total unless you gain another bonus from a different ability).
|''Cleric, Piety''
|''Cleric, Piety''
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|-
|'''Battle Medic II'''
|'''Battle Medic II'''
|Battle Medic
|Battle Medic
|Lay on Hands only costs 1 AP. If the target is bloodied, the target regains 2 additional HP from Lay on Hands (10 total unless you gain another bonus from a different ability).
|Lay on Hands only costs 1 AP. If the target is Bloodied, the target regains 2 additional HP from Lay on Hands (10 total unless you gain another bonus from a different ability).
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
|'''Battle Medic III'''
|'''Battle Medic III'''
|Battle Medic II
|Battle Medic II
|If the target has 0 HP, your Lay on Hands restores double the HP it otherwise would. Gain the Relentless Healer ability.
|If target has 0 HP, your Lay on Hands restores double the HP it otherwise would.
Gain the Relentless Healer ability.


* <u>Relentless Healer</u>: If you roll [[Initiative]] and have no Lay on Hands, regain one use of Lay on Hands.
* '''Relentless Healer.''' If you roll Initiative and have no Lay on Hands, regain one use of Lay on Hands.
|''Cleric, Piety''
|''Cleric, Piety''
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|-
|'''Savoir'''
|'''Savoir'''
|Battle Medic III
|Battle Medic III
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and [[honorable]] manner in an effort to recruit you to their cause.  
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and honorable manner in an effort to recruit you to their cause.  
You gain two abilities: Ambient Divinity and Divine [[Salvation]].
You gain two abilities: Ambient Divinity and Divine Salvation.


* <u>Ambient Divinity</u>: (CHA/Rest) When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell. You regain all expended uses when you Take a Rest.
* '''Ambient Divinity.''' (CHA/Rest) When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell.
* <u>Divine Salvation</u>: (1/Rest) When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this.  
* '''Divine Salvation.''' (1/Rest) When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this.  
** <u>Level 30</u>: Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn.
** '''Level 30:''' Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn.
|''Cleric, Piety, '''Capstone'''''
|''Cleric, Piety, '''Capstone'''''
|}
|}

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