Cleric: Difference between revisions

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|'''Abjure Unholy'''
|'''Abjure Unholy'''
|Sense Planar II, Holy Support II
|Sense Planar II, Holy Support II
|Gain Abjure Unholy, which counts as a spell for abilities that interact with spells. You can cast this unique spell 2/Rest. You regain all expended uses when you Take a Rest.
|Gain Abjure Unholy, which counts as a spell for abilities that interact with spells. You can cast this unique spell 2/Rest.
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{| class="wikitable"
 
|+
'''Abjure Unholy'''  
|'''Abjure Unholy'''
 
<u>Tags</u>: ''Divine, Spell, Warding''
<u>Tags</u>: Divine, Spell, Warding  


<u>APC</u>: 5     
<u>APC</u>: 5     
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<u>Duration</u>: 10 mins
<u>Duration</u>: 10 mins


Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing [[passage]] into or out of the circle. Spells, effects, and abilities that include a physical source of [[damage]] (such as arrows, fire, or acid) cannot penetrate this barrier.
Choose a point within range. A powerful warding circle springs up in a 5 ft radius around that point. The circle conjures an accompanying invisible cylinder that is 15 ft tall. The cylinder does not block LoS but does block LoE. The cylinder is solid to the touch, preventing passage into or out of the circle. Spells, effects, and abilities that include a physical source of damage (such as arrows, fire, or acid) cannot penetrate this barrier.


A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage.   
A creature within the barrier can attempt to escape by making a CHA check against 10 + your magic attribute. On a success the creature can move through the barrier, taking 2d10 psychic damage.   


When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn and must roll 2d20 and use the lower when trying to escape.  
When you cast this spell, choose a creature type: avadri, celestial, eldritch, fae, or fiend. Creatures of that type that are stuck in your circle can only attempt to escape if you have taken damage since your last turn, and must roll 2d20 and use the lower when trying to escape.  


You may choose to end the spell early.
You may choose to end the spell early
|}
|''Cleric, Exorcist''
|''Cleric, Exorcist''
|-
|-
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|You learn the [[Exorcism]] ritual if you did not already know it. Gain the Exorcist ability.
|You learn the [[Exorcism]] ritual if you did not already know it. Gain the Exorcist ability.


* <u>Exorcist</u>: (1/Rest) When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table.
* '''Exorcist.''' (1/Rest) When you use Exorcism and you do not upcharge it, you may choose not to roll on the side effect table.
|''Cleric, Exorcist''
|''Cleric, Exorcist''
|-
|-
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|''Cleric, Exorcist''
|''Cleric, Exorcist''
|-
|-
|'''Divine Shield II'''
|'''Divine Shield III'''
|Expert Exorcist, Divine Shield II
|Expert Exorcist, Divine Shield II
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
|Your Divine Ward adds an additional +1 to your target creature’s relevant defenses.
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|'''Abjure Unholy II'''
|'''Abjure Unholy II'''
|Exorcist 9
|Exorcist 9
|Abjure Unholy can be a 10 ft radius (choose each time you cast it). Abjure Unholy becomes 1/2 CHA/Rest.
|Abjure Unholy can be a 10 ft radius (choose each time you cast it). Abjure Unholy becomes ½ CHA/Rest.
|''Cleric, Exorcist''
|''Cleric, Exorcist''
|-
|-
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|'''Unholy Scourge'''
|'''Unholy Scourge'''
|Sense Planar III
|Sense Planar III
|Malicious planar entities fear your name and towns bereaved by such entities know to seek you out when they need a skilled exorcist. When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to upcharge the exorcism, roll 2 times, instead of 4 times. When you use your Abjure Unholy spell, you may use Unholy Scourge.
|Malicious planar entities fear your name, and towns bereaved by such entities know to seek you out when they need a skilled exorcist.  
When you use the Exorcism ritual, you never have to roll on the side effect table. If you choose to Upcharge the exorcism, roll 2 times, instead of 4 times.  
When you use your Abjure Unholy spell, you may use Unholy Scourge


* <u>Unholy Scourge</u>: (1/Rest) All creatures in your circle take 4d10 radiant damage at the start of each of their turns.  
* '''Unholy Scourge.''' (1/Rest) All creatures in your circle take 4d10 radiant damage at the start of each of their turns.  
** <u>Level 30</u>: When you choose a creature type for Abjure Unholy, you can choose any creature type of your choice.
** '''Level 30:''' When you choose a creature type for Abjure Unholy, you can choose any creature type of your choice.
|''Cleric, Exorcist, '''Capstone'''''
|''Cleric, Exorcist, '''Capstone'''''
|}
|}
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|Gain the Lay on Hands ability.
|Gain the Lay on Hands ability.


* <u>Lay on Hands</u>: (CHA/Rest) You may touch yourself or a creature and spend 2 AP to restore 3 HP to that creature. You regain all expended uses when you Take a Rest.
* '''Lay on Hands.''' (CHA/Rest) You may touch yourself or a creature and spend 2 AP to restore 3 HP to that creature.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
|'''Monastic Horticulture'''
|'''Monastic Horticulture'''
|Lay on Hands, Holy Support
|Lay on Hands, Holy Support
|By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability.
|By combining faith and agricultural understanding, you can bless a field of crops with your Monastic Horticulture ability


* <u>Monastic Horticulture</u>: (1/Month) Select a field of crops that is a 500 ft square or smaller. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious.
* '''Monastic Horticulture.''' (1/Month) Select a field of crops that is a 500 ft<sup>2</sup> or smaller. These crops become immune to nonmagical blights, poisons, diseases, and insects. They still grow and produce food at their normal rate, but the food they produce is high-quality and delicious.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|'''Piety'''
|'''Piety'''
|Lay on Hands II
|Lay on Hands II
|Gain +4 Skill Points that you can spend on [[Skills]] with the Influence or Knowledge tag. Gain the Piety ability.
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.  
Gain the Piety ability.


* <u>Piety</u>: (1/Week) You may touch a creature suffering from a common [[poison]] and instantaneously cure it.
* '''Piety.''' (1/Week) You may touch a creature suffering from a common poison and instantaneously cure it.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
|'''Lay on Hands III'''
|'''Lay on Hands III'''
|Piety, Holy Support II
|Piety, Holy Support II
|Your Lay on Hands ability restores 2 additional HP.
|Your Lay on Hands ability restores 2 additional HP
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|Gain the Horticultural Blessing ability.
|Gain the Horticultural Blessing ability.


* <u>Horticultural Blessing</u>: (1/Week) When you spend at least 1 week in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce 2d10 additional rations’ worth of food each day for the next week (in addition to what they would normally produce). Rations produced in this way become spoiled after 24 hours.
* '''Horticultural Blessing.''' (1/Week) When you spend at least 1 week in a settlement, and you have used Monastic Horticulture on a field that will produce crops, you can bless the crops. The crops will produce 2d10 additional rations’ worth of food each day for the next week (in addition to what they would normally produce). Rations produced in this way become spoiled after 24 hours.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-
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|Monastic Horticulturist II
|Monastic Horticulturist II
<u>Incompatible</u>: Battle Medic
<u>Incompatible</u>: Battle Medic
|Gain +4 Skill Points that you can spend on [[Skills]] with the Influence or Knowledge tag. Piety becomes 2/Week.
|Gain +4 Skill Points that you can spend on any skills with the influence or knowledge tag.  
Piety becomes 2/Week.
|''Cleric, Piety''
|''Cleric, Piety''
|-
|-

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