Cleric: Difference between revisions

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|Cleric, Piety
|Cleric, Piety
|Piety, Holy Support II
|Piety, Holy Support II
Your Lay on Hands ability restores 2 additional HP.
|Your Lay on Hands ability restores 2 additional HP.
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|-
|WELLSPRING OF HEALTH
|WELLSPRING OF HEALTH
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|Cleric, Piety
|Cleric, Piety
|Wellspring of Health
|Wellspring of Health
Piety can cure common diseases as well.
|Piety can cure common diseases as well.
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|-
|MONASTIC HORTICULTURIST II
|MONASTIC HORTICULTURIST II
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|PIETY IV
|PIETY IV
|Cleric, Piety
|Cleric, Piety
Prerequisites: Piety III
|Piety III
When you use Piety, you can instantaneously cure common or uncommon poisons or diseases.
|When you use Piety, you can instantaneously cure common or uncommon poisons or diseases.
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|-
|PIETY V
|PIETY V
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|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work miraculous healing on the behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles.Gain the Miracle Worker ability.
|You are heralded as a miraculous healer the world over. Any religious institution (besides extremists and cults) will happily house you. Clergy, kings, nobles, politicians, and generals seek your presence as they know you can work miraculous healing on the behalf of those you deem worthy. Many seek you out for your inspiring presence and your ability to work miracles.Gain the Miracle Worker ability.
'''Miracle Worker''' Yoou may touch a creature suffering from any nonmagical poison or disease and instantaneously cure them, or you can touch a creature suffering from a magical poison or disease and cure them, becoming Sickened for the next 24 hours. (1/Rest) Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you.Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and can gain the stats of any NPC of ML 3 or lower. You can have no more Apostles at a time than your cleric level.
'''Miracle Worker''' Yoou may touch a creature suffering from any nonmagical poison or disease and instantaneously cure them, or you can touch a creature suffering from a magical poison or disease and cure them, becoming Sickened for the next 24 hours. (1/Rest) Furthermore, whenever you arrive in a new town you gain 1d12 disciples that follow you around while in town and do basic favors and errands for you.Each time you leave a town, you may choose to take one of these disciples on as an apostle. They will follow you around indefinitely and can gain the stats of any NPC of ML 3 or lower. You can have no more Apostles at a time than your cleric level.
Level 30: Miracle Worker becomes 1/Recoup. If you cure  
Level 30: Miracle Worker becomes 1/Recoup. If you cure a magical poison or disease, you are only Sickened for 30 minutes.
a magical poison or disease, you are only Sickened for 30 minutes.
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|BATTLE MEDIC
|BATTLE MEDIC
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|Lay on Hands only costs 1 AP. If the target is bloodied, the target regains 2 additional HP from Lay on Hands (10 total unless you gain another bonus from a different ability).
|Lay on Hands only costs 1 AP. If the target is bloodied, the target regains 2 additional HP from Lay on Hands (10 total unless you gain another bonus from a different ability).
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|-
BATTLE MEDIC III
|BATTLE MEDIC III
Cleric, Piety
|Cleric, Piety
Prerequisites: Battle Medic II
|Battle Medic II
If target has 0 HP, your Lay on Hands restores double the HP  
|If target has 0 HP, your Lay on Hands restores double the HP it otherwise would. Gain the Relentless Healer ability.
it otherwise would.
'''Relentless Healer''' If you roll Initiative and have no Lay on Hands, regain one use of Lay on Hands.
Gain the Relentless Healer ability.
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Relentless Healer. If you roll Initiative and have no Lay  
|SAVIOR
on Hands, regain one use of Lay on Hands.
|Cleric, Piety, Capstone
S AV I O R
|Battle Medic III
Cleric, Piety, Capstone
|You are known as a powerful healer and righteous fighter. Generals and military commanders seek to conduct themselves in an exemplary and [[honorable]] manner in an effort to recruit you to their cause. You gain two abilities: Ambient Divinity and Divine Salvation.
Prerequisites: Battle Medic III
'''Ambient Divinity''' When you cast a divine spell, choose a creature within 20 ft of you to regain HP equal to the SP you just spent on that spell. (CHA/Rest)
You are known as a powerful healer and righteous fighter.  
'''Divine Salvation''' When a creature within 60 ft of you is reduced to 0 HP, you may spend 1 Reactive AP to heal them for 100 HP. You become Helpless until the end of your next turn after doing this. (1/Rest)
Generals and military commanders seek to conduct  
Level 30: Divine Salvation becomes 1/Recoup and you are only Helpless until the start of your next turn.
themselves in an exemplary and [[honorable]] manner in an  
effort to recruit you to their cause.
You gain two abilities: Ambient Divinity and Divine  
Salvation.
Ambient Divinity. When you cast a divine spell, choose  
a creature within 20 ft of you to regain HP equal to the SP  
you just spent on that spell. (CHA/Rest)
Divine Salvation. When a creature within 60 ft of you is  
reduced to 0 HP, you may spend 1 Reactive AP to heal them  
for 100 HP. You become Helpless until the end of your next  
turn after doing this. (1/Rest)
Level 30: Divine Salvation becomes 1/Recoup and you are  
only Helpless until the start of your next turn.
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