Enchanted Armor: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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Info
Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting [[armor]] to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in [[order]] to make the enchantment permanent.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Enchanted Armor ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 8''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Constructed ([[Arcane]])''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 21: Line 21:
!CHA
!CHA
|-
|-
!0
!4
!0
!2
!0
!4
!0
!2
!0
!-2
!0
!2
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 14
!Ant: 10
!Ant: 12
!Log: 10
!Log: 8
!Will: 10
!Will: 12
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |'''Resist''' Nonmagical [[Weapons]] 7
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Armor Rating''' 15
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''DR''' 2/Magical Weapons
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 50
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Immune''' Psychic, Toxic, Necrotic
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Blindsense 30 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Unerring Mind
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
'''Mundane Appearance.''' While motionless, the Armor is indistinguishable from Nonmagical armor.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== '''''T'''he Armor can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Armor can move up to its speed.
|-
'''Punch.''' ''Reach 5 ft, Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) blunt.
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Armor can Exploit.
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info
616

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