Death Knight: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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Info
Zealous paladins run the risk of pursuing their goals - however pure - with such [[blind]] vigor that they will do anything to see their goals fulfilled. When fiends or Exiles take note of a particularly powerful [[paladin]], they might subtly nudge the paladin down a dark path, perhaps offering the paladin a little extra power to violently overcome an obstacle in their path. Over many years, the paladin will likely grow darker and more calloused. After being pushed over the brink and committing a heinous act antithetical to what the paladin once stood for, its fate is sealed, and the paladin transforms into a Death [[Knight]] in the service of the fiend or Exile that carefully manipulated it.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Death Knight ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 20''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid ([[Occult]])''
|-
|-
!'''STR'''
!'''STR'''
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!CHA
!CHA
|-
|-
!6
!2
!6
!4
!0
!0
!0
!6
!0
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 11
!Fort: 10
!Fort: 16
!Ant: 10
!Ant: 14
!Log: 10
!Log: 10
!Will: 10
!Will: 16
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |'''Resist''' Physical 3
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 15 (field plate)
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 190
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |'''[[Skills]]''' (STR) Athletics +8; (END) Forced March +8; (CHA) Intimidating +8
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Iron Will, Steel Mind, Regen 2
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Cavalier.''' When riding a steed, the Death Knight gains 1 additional MCAP.
'''Occult Rituals.''' Using CHA, the Death Knight can cast the following rituals. '''[[Animate Corpses]].''' Deathboil [[Plague]], [[Drums of the War God]], Hell’s Angel, [[Inscription of Sharpening]], [[Scry]], Summon [[Hellfire]].
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Death Knight can take FIVE of the following actions, or take the same action '''five times.''''' ====
|-
| colspan="6" |'''Move.''' The Death Knight moves up to its speed.
'''Greatsword.''' ''Melee Two-Handed Weapon.'' +6 vs AR. '''Hit''': 13 (2d6+6) sharp.
 
'''Glaive.''' ''Reach 10ft Two-Handed Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) sharp.
 
'''Javelin.''' ''Thrown (60ft) One-Handed Weapon.'' +6 vs AR. '''Hit:''' 9 (1d6+6) sharp.
|-
|-
| colspan="6" |'''Feature.''' Info
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Death Knight can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Death Knight moves up to its speed.
 
'''Greatsword.''' The Death Knight makes a Greatsword attack.
 
'''Glaive.''' The Death Knight makes a Glaive attack.
 
'''Javelin.''' The Death Knight makes a Javelin attack.
|-
|-
| colspan="6" |
| colspan="6" |
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|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Unholy Retribution (Recharge 4).''' Make a weapon attack. On a hit, deal an additional 11 (2d10) radiant [[damage]].
 
'''[[Decree]] (Recharge 5).''' The Death Knight casts the Decree [[divine]] spell. It counts as occult when cast in this way.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Turn).''' The Death Knight can Exploit.
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

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