Knight Errant: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Creature List|[Back to creatures]]]
__NOTOC__
__NOTOC__


Info
[[Creature List|[Back to creatures]]]
 
{{LineageInfobox|image=Knight.png}}
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Knight Errant ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 6''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 19:
!CHA
!CHA
|-
|-
!3
!1
!2
!0
!0
!0
!0
!0
!3
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 10
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 12
!Log: 10
!Log: 12
!Will: 10
!Will: 15
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 15 (full plate)
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Physical 5
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 43
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Traits''' Iron Will, Steel Mind
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 25 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +3, Athletics +3, Sprinting +3; (END) Forced March +3; (AWR) Animal Handling +3; (INT) Law +3; (CHA) Leadership +3
| colspan="3" |'''Traits''' Info
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Unwavering Will.''' The [[Knight]] Errant gains +2 to mental defenses.
'''Kite [[Shield]].''' The Knight Errant may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT.
 
'''Melee Combatant.''' The Knight Errant deals +2 [[damage]] with melee attacks.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Knight Errant can MOVE and take TWO of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Knight Errant moves up to its speed.
'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon''. +3 vs AR. '''Hit:''' 9 (1d8+5) sharp, or 10 (1d10+5) if using two hands.
 
'''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.
 
'''Duel.''' The Knight Errant assumes a stance that allows it to Exploit before the start of its next turn if provoked.
|-
|-
| colspan="6" |
! colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''OR''' the Knight Errant can MOVE and take '''ONE''' of the following actions.'' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Run them Down.''' If the Knight Errant is mounted, they may move their mount 40 ft in a straight line and make a Lance attack against one target along the path. They do not provoke reactive attacks from that target during this action.
|-
'''Lance.''' ''Reach 10 ft One-Handed Weapon''. +3 vs AR. '''Hit''': 11 (1d12+5) sharp.
| colspan="6" |
 
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
'''Inspire.''' The Knight Errant may bolster the spirit of up to three allies. The targets gain +2 to hit until the end of their next turn and +8 Shield HP.
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' If the Knight Errant used Duel on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Navigation menu