Enchanted Armor: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
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Info
Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting [[armor]] to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in [[order]] to make the enchantment permanent.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Enchanted Armor ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 8''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Constructed ([[Arcane]])''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
Line 21: Line 21:
!CHA
!CHA
|-
|-
!0
!4
!0
!2
!0
!4
!0
!2
!0
!-2
!0
!2
|-
|-
|
|
!Ref: 10
!Ref: 12
!Fort: 10
!Fort: 14
!Ant: 10
!Ant: 12
!Log: 10
!Log: 8
!Will: 10
!Will: 12
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Armor Rating''' 15
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Resist''' Nonmagical [[Weapons]] 7 '''Immune''' Psychic, Toxic, Necrotic
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 50
| colspan="3" |'''Immune''' Info
| colspan="3" |'''DR''' 2/Magical Weapons
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Blindsense 30 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Unerring Mind
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master.
'''Mundane Appearance.''' While motionless, the Enchanted Armor is indistinguishable from Nonmagical armor.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== '''''T'''he Enchanted Armor can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Enchanted Armor can move up to its speed.
'''Punch.''' ''Reach 5 ft, Natural Weapon''. +4 vs AR. '''Hit:''' 7 (1d6+4) blunt.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Exploit (1/Round).''' The Enchanted Armor can [[Actions#Advanced Maneuvers|Exploit]].
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

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