Specialization Talents: Difference between revisions

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Each time you level up, you may gain a talent. If you choose not to gain a talent from one of the class stacks in Chapter 3, you can gain one of these talents, provided you meet its prerequisites. Talents are listed sequentially, or alphabetically when there is no sequence.
Each time you level up, you may gain a talent. If you choose not to gain a talent from one of the class stacks, you can gain one of these talents, provided you meet its prerequisites. Talents are listed sequentially, or alphabetically when there is no sequence.


=== Combat Stack ===
== Combat Stacks ==
These talents will help you in a variety of combat situations
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!Description
!Description
!Tags
!Tags
|-
|-
|'''Bull Rush'''
|'''Bull Rush'''
|If you move 10 ft or more on your turn in a straight line and then hit a creature with a melee attack, you may make a secondary attack: STR vs FORT. Hit: Knock the creature prone if it is no more than two sizes larger than you.
|If you move 10 ft or more on your turn in a straight line and then hit a creature with a melee attack, you may make a secondary attack: STR vs FORT. '''Hit''': Knock the creature prone if it is no more than two sizes larger than you.
|''[[Combat]]''
|''[[Combat]]''
|-
|-
|'''Exploitative'''
|'''Exploitative'''
|You gain the ability to Exploit
|You gain the ability to Exploit.
 
* <u>Exploit</u>: (X AP) When a creature within your melee weapon's reach does one of the following [[actions]], you may spend AP to make an attack against that creature immediately. The amount of AP you must spend equals the normal AP cost to make an attack with that weapon.
** <u>You can Exploit when a creature</u>: Moves out of your melee weapon's reach, Administers a potion (themselves or feeding it to another), or Makes a ranged attack while within your melee weapon's reach
|''Combat''
|''Combat''
|-
|-
|'''[[Giant]] Slayer'''
|'''[[Giant]] Slayer'''
|Gain TA against creatures that are one or more Sizes larger than you.
|Gain [[Tactical Advantages|TA]] against creatures that are one or more Sizes larger than you.
|''Combat''
|''Combat''
|-
|-
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|}
|}


===Archery Stack===
=== Archery Stack ===
 
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Description
!Description
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|'''Careful Shot'''
|'''Careful Shot'''
|
|
|You can deduct any penalties to your attack roll, such as those from cover or TD, from your [[damage]] roll instead of your attack roll.
|You can deduct any penalties to your attack roll, such as those from cover or [[Tactical Advantages|TD]], from your [[damage]] roll instead of your attack roll.
|''Combat, Archery''
|''Combat, Archery''
|-
|-
|'''Cool Under Pressure'''
|'''Cool Under Pressure'''
|
|
|When you make a Ranged weapon attack and are within 5 ft of a hostile creature, you do not gain any TD.
|When you make a Ranged weapon attack and are within 5 ft of a hostile creature, you do not gain any [[Tactical Advantages|TD]].
|''Combat, Archery''
|''Combat, Archery''
|-
|-
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|}
|}


===Critical Stack===
=== Critical Stack ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReg
!PreReg
!Discreption
!Description
!Tags
!Tags
|-
|-
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|-
|-
|'''Gore'''
|'''Gore'''
|Prerequisites: Bull Rush
|Bull Rush
|If you crit with the attack made as a part of your Bull Rush, your target is automatically knocked prone and you may immediately make another attack against that creature without expending AP.
|If you crit with the attack made as a part of your Bull Rush, your target is automatically knocked prone and you may immediately make another attack against that creature without expending AP.
|''Combat, Crit''
|''Combat, Crit''
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|'''Impale'''
|'''Impale'''
|
|
|If you crit with a two-handed melee weapon that deals sharp damage, make a secondary attack: DEX vs FORT. Hit: the target is Grappled.
|If you crit with a two-handed melee weapon that deals sharp damage, make a secondary attack: DEX vs FORT. '''Hit''': the target is Grappled.
|''Combat, Crit''
|''Combat, Crit''
|-
|-
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|}
|}


===Dual-Wielding Stack===
=== Dual-Wielding Stack ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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|}
|}


===One-Handed Stack===
=== One-Handed Stack ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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|}
|}


===Two-Handed Stack===
=== Two-Handed Stack ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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|Gain the Rend ability.
|Gain the Rend ability.


* <u>Rend</u> (END/Rest)When you make an attack with a two-handed melee weapon using STR, add double your STR to the damage roll, instead of only adding your STR.  
* <u>Rend</u>: (END/Rest)When you make an attack with a two-handed melee weapon using STR, add double your STR to the damage roll, instead of only adding your STR. You regain all expended uses when you Take a Rest.  
|''Combat, Two-Handed Fighting''
|''Combat, Two-Handed Fighting''
|-
|-
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|'''Great Rend'''
|'''Great Rend'''
|Rend, STR 4
|Rend, STR 4
|When you [[kill]] an enemy with a two-handed melee weapon using STR, you immediately gain 1 AP. (2/Recoup)
|(2/Recoup) When you [[kill]] an enemy with a two-handed melee weapon using STR, you immediately gain 1 AP. You regain all expended uses when you Recoup.
|''Combat, Two-Handed Fighting''
|''Combat, Two-Handed Fighting''
|-
|-
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=== Weapon Stack ===
=== Weapon Stack ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
|'''Weapon Expertise'''
|'''Weapon Expertise'''
|
|
|Choose a weapon type: One-handed, Two-handed, or Hand- and-a-Half. Choose a range: Melee, Ranged, or Reach. Gain +1 to hit and +1 to damage with weapons that have both of those qualities.
|Choose a weapon type: One-handed, Two-handed, or Hand-and-a-Half.  
Choose a range: Melee, Ranged, or Reach.
Gain +1 to hit and +1 to damage with weapons that have both of those qualities.
|''Combat, Weapon''
|''Combat, Weapon''
|-
|-
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|}
|}


===Command Stack===
== Command Stack ==
These talents will make you better at commanding a room or battlefield with your undeniable presence
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
|'''Charmer'''
|'''Charmer'''
|
|
|(2/Recoup) You may make a special attack: +CHA vs WILL of a creature within 30 ft of you that is not hostile towards you. Hit: They are Charmed by you for 10 minutes.
|(2/Recoup) You may make a special attack: +CHA vs WILL of a creature within 30 ft of you that is not hostile towards you. '''Hit''': They are Charmed by you for 10 minutes.
You regain all expended uses when you Recoup.
|''Command, Social''
|''Command, Social''
|-
|-
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|}
|}


===Defense Stack===
== Defense Stack ==
Through armor or tactics, these talents will improve your capacity to avoid or mitigate damage.
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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|-
|-
|'''Meat Pile'''
|'''Meat Pile'''
|Hardy
|<u>Incompatible</u>: Hardy
|You gain -2 REF, and gain HP equal to your Level. Your HP die size becomes 1d20 and you can recalculate your HP following this modified formula: 10+(Level)d20+(Level x2). However, your AR and physical defenses can never exceed 11. You must roll for your HP when you have this talent.
|You gain -2 REF, and gain HP equal to your Level. Your HP die size becomes 1d20 and you can recalculate your HP following this modified formula: 10+(Level)d20+(Level x2). However, your AR and physical defenses can never exceed 11. You must roll for your HP when you have this talent.
|''Defense''
|''Defense''
|}
|}


===Armour Stack===
=== Armour Stack ===
{| class="wikitable"
{| class="wikitable"
!Feature
!Feature
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|-
|-
|'''Evasive'''
|'''Evasive'''
|Incompatible: Lucky Placement, Impulse, Tough
|<u>Incompatible</u>: Lucky Placement, Impulse, Tough
|If you are not wearing [[armor]], you may use your REF in place of your AR, but your AR cannot exceed 14 when you do.
|If you are not wearing [[armor]], you may use your REF in place of your AR, but your AR cannot exceed 14 when you do.
|''Defense, Armor''
|''Defense, Armor''

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