Specialization Talents: Difference between revisions

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|'''Second Skin: Shields'''
|'''Second Skin: Shields'''
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|Choose one type of [[shield]] (such as buckler or tower shield). Gain the shield’s Resist bonus when you have that type of shield equipped.
|Choose one type of [[shield]] (such as a Buckler or Kite Shield). Gain the shield’s Resist bonus when you have that type of shield equipped.
|''Defense, Armor, Repeatable''
|''Defense, Armor, Repeatable''
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|Gain +3 in the Chemistry skill. Your profound understanding of how to mix chemicals enables you to manipulate the qualities of food and drink.
|Gain +3 in the Chemistry skill. Your profound understanding of how to mix chemicals enables you to manipulate the qualities of food and drink.
When a creature consumes food or drink that you have had at least one minute to modify, you may roll a Chemistry skill check against that creature’s FORT. If you hit, they become Sickened for 1 hour. Any magic that reveals poison reveals this tampering.
When a creature consumes food or drink that you have had at least one minute to modify, you may roll a Chemistry skill check against that creature’s FORT. If you hit, they become Sickened for 1 hour. Any magic that reveals [[poison]] reveals this tampering.
|''Skill Specialization''
|''Skill Specialization''
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|'''Double Time'''
|'''Double Time'''
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|Gain +3 in the Forced March skill. When marching at a normal pace, you can travel 150% the previous distance before needing to make Fatigue rolls.
|Gain +3 in the Forced March skill. When marching at a normal pace, you can [[travel]] 150% the previous distance before needing to make Fatigue rolls.
|''Skill Specialization''
|''Skill Specialization''
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|'''Lean-To'''
|'''Lean-To'''
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|Gain +3 in the Sheltering skill. When you fail a Sheltering check, you may spend 30 minutes to create a lean-to, provided that rocks, brambles, and the like are in your area. This provides minimal protection from wind and extreme temperatures, granting you and other creatures that use it a +2 bonus on END checks made to resist extreme weather.
|Gain +3 in the Sheltering skill. When you fail a Sheltering check, you may spend 30 minutes to create a lean-to, provided that rocks, brambles, and the like are in your area. This provides minimal protection from wind and extreme temperatures, granting you and other creatures that use it a +2 bonus on END checks made to resist extreme [[weather]].
|''Skill Specialization''
|''Skill Specialization''
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