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Signs that you were somehow different began at an early age. Animals and plants might behave strangely around you, either shying away or seeking to embrace you. Odd weather phenomena seem to follow you about, though perhaps this is coincidence. Whatever the case, the adults in your community noticed these strange behaviors. In your adolescence, you felt a growing connection with the dark and strange side of nature, leading you to look for answers on your own. When a coven of witches found you and
Signs that you were somehow different began at an early age. Animals and plants might behave strangely around you, either shying away or seeking to embrace you. Odd [[weather]] phenomena seem to follow you about, though perhaps this is coincidence. Whatever the case, the adults in your community noticed these strange behaviors. In your adolescence, you felt a growing connection with the dark and strange side of nature, leading you to look for answers on your own. When a coven of witches found you and invited you into their ranks, you began to truly master your powers.
 
invited you into their ranks, you began to truly master your powers.


Witches often have many hobbies and one or two crafts that they pursue to perfection. What are you most interested in, and what do you fiddle with in your spare time? Does the ephemeral quality of music fascinate you, or are you more inclined to get your hands dirty making pottery or whittling toys? Are you more interested in brewing potions or training your familiar to achieve its maximum potential?
Witches often have many hobbies and one or two crafts that they pursue to perfection. What are you most interested in, and what do you fiddle with in your spare time? Does the ephemeral quality of music fascinate you, or are you more inclined to get your hands dirty making pottery or whittling toys? Are you more interested in brewing potions or training your familiar to achieve its maximum potential?


===Witch Class Tracks===
<big><u>'''Witch Class Tracks'''</u></big>


'''Dark Hex''' Curate a collection of poppets and cast sympathetic magic on them to extend your range of
'''Dark Hex:''' Curate a collection of poppets and cast sympathetic magic on them to extend your range of knowledge and power.
knowledge and power.


'''Fae''' By communing with the six conclaves of the Everwilds, you gain the power of the fae.
'''Fae:''' By communing with the six conclaves of the Everwilds, you gain the power of the fae.


'''Familiar:''' Enhance your familiar, or summon a pack or flock of familiars.


'''Familiar''' Enhance your familiar, or summon a pack or flock of familiars.
'''Pagan Attunement:''' You are one with the natural world and can draw power from the soil itself through ritual and meditation.


'''Pagan Attunement''' You are one with the natural world and can draw power from the soil itself through ritual and
'''Witch’s Brew:''' By mixing strange ingredients, you can create a variety of unique potions for your allies.
meditation.
 
'''Witch’s Brew''' By mixing strange ingredients, you can create a variety of unique potions for your allies.


== Witch Entry ==
After gaining the Witch Entry talent, you can take talents from any of the witch stacks.
After gaining the Witch Entry talent, you can take talents from any of the witch stacks.
===Witch Entry===
{| class="wikitable"
{| class="wikitable"
!Feature
!Talent
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
|-
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|When you take this entry talent, you gain the following abilities.
|When you take this entry talent, you gain the following abilities.


* <u>Dark Presence</u> On your turn, you may take 1d4 [[damage]] to regain 1 spell point. This costs 0 AP and you may use this feature as many times as you want on your turn.
* <u>Dark Presence</u>: On your turn, you may take 1d4 [[damage]] to regain 1 spell point. This costs 0 AP and you may use this feature as many times as you want on your turn.
* <u>Familiar</u> You have a familiar. Your familiar has separate stats from you and acts on your turn, taking one action. You can spend some of your AP, make your familiar take its action, and then complete your own AP expenditure; or you could simply have your familiar go before or after you. Familiars are widely varied among witches, and your familiar might have a single form or it might have several different forms that it changes between. You can change your Familiar’s form during a Rest. Regardless of its form, you always use one of the three stat blocks: Flying Familiar, Crawling Familiar, or Hunting Familiar.
* <u>Familiar</u>: You have a familiar. Your familiar has separate stats from you and acts on your turn, taking one action. You can spend some of your AP, make your familiar take its action, and then complete your own AP expenditure; or you could simply have your familiar go before or after you. Familiars are widely varied among witches, and your familiar might have a single form or it might have several different forms that it changes between. You can change your Familiar’s form during a Rest. Regardless of its form, you always use one of the three stat blocks: Flying Familiar, Crawling Familiar, or Hunting Familiar.
* <u>Witch Magic</u> Choose one: Initiate of the [[Occult]] or Warden of the [[Primal]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, END is your magic attribute for witch magic. If you choose Warden of the Primal, then each time you level up and spend your talent point on a witch talent, you gain +5 SP and +1 Primal Power.
* <u>Witch Magic</u>: Choose one: Initiate of the [[Occult]] or Warden of the [[Primal]]. Learn that talent unless you already knew one or both of these talents. Whichever you choose, END is your magic attribute for witch magic. If you choose Warden of the Primal, then each time you level up and spend your talent point on a witch talent, you gain +5 SP and +1 Primal Power.
|''Witch Entry''
|''Witch Entry''
|}
|}
=== Familiars ===


==== Fae Track ====
==== Fae Track ====
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|'''Fae Magic'''
|'''Fae Magic'''
|Witch Entry, Warden of the Primal  
|Witch Entry, Warden of the Primal  
|(1/Recoup) You can cast Warp Step without spending SP. If you do not know this spell, then you cannot cast this spell normally.  
|(1/Recoup) You can cast [[Warp Step]] without spending SP. If you do not know this spell, then you cannot cast this spell normally.  
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Gaard’s Resistance'''
|'''Gaard’s [[Resistance]]'''
|Wylla’s Stride or Prowess of Sekh
|Wylla’s Stride or Prowess of Sekh
|Gain Resist 2 to one [[Elemental]] damage type of your choice (cold, corrosive, fire, lightning, or toxic). If you take this talent multiple times, choose a new elemental type.
|Gain Resist 2 to one [[Elemental]] damage type of your choice (cold, corrosive, fire, lightning, or toxic). If you take this talent multiple times, choose a new elemental type.
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|'''Fae Magic III'''
|'''Fae Magic III'''
|Wrath of Aeshir or Strack’s Stoicism
|Wrath of Aeshir or Strack’s Stoicism
|(1/Rest) You can cast Polymorph without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it.  
|(1/Rest) You can cast [[Polymorph]] without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it.  
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|Gain the Cedrian’s Communion ability.  
|Gain the Cedrian’s Communion ability.  


* <u>Cedrian’s Communion</u> When you Recoup and are in direct sunlight or touching a coniferous tree that is, then you gain Shield HP equal to your CHA.
* <u>Cedrian’s Communion</u> When you Recoup and are in direct sunlight or touching a coniferous tree that is, then you gain [[Shield]] HP equal to your CHA.
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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Gain the Edmari’s Emotional Emancipation ability.  
Gain the Edmari’s Emotional Emancipation ability.  


* <u>Edmari’s Emotional Emancipation.</u> (1/Rest) You can cast Calming Presence without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it.  
* <u>Edmari’s Emotional Emancipation.</u> (1/Rest) You can cast [[Calming Presence]] without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it.  
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|'''Fae Magic IV'''
|'''Fae Magic IV'''
|Yasheri’s Explosion or Wythen’s Protection
|Yasheri’s Explosion or Wythen’s Protection
|(1/Rest) You can cast Summon Monster without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it.  
|(1/Rest) You can cast [[Summon Monster]] without spending SP. If you do not know this spell, this is the only way you can cast it until you learn it.  
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|''Witch, Fae''
|''Witch, Fae''
|-
|-
|'''Pashak Conclave’s Passage'''
|'''Pashak Conclave’s [[Passage]]'''
|Petsina Conclave’s Perception or Stravon Conclave’s Serenity
|Petsina Conclave’s Perception or Stravon Conclave’s Serenity
|Gain the Pashak Conclave’s Passage ability.
|Gain the Pashak Conclave’s Passage ability.
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| +2 Skill Points that you can spend on skills with the Influence tag. Gain the Stravon Conclave’s Serenity ability.
| +2 Skill Points that you can spend on skills with the Influence tag. Gain the Stravon Conclave’s Serenity ability.


* <u>Stravon Conclave’s Serenity</u> (1/Rest) You can cast Reorient without it counting against the number of invocations you can cast in a day. If you do not know this invocation, this is the only way you can cast it until you learn it.  
* <u>Stravon Conclave’s Serenity</u> (1/Rest) You can cast [[Reorient]] without it counting against the number of invocations you can cast in a day. If you do not know this invocation, this is the only way you can cast it until you learn it.  
|''Witch, Fae''
|''Witch, Fae''
|-
|-
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|'''FRIEND OF THE FAE'''
|'''FRIEND OF THE FAE'''
|Ashyidir Conclave’s Affinity or Vertumna Conclave’s Veneration
|Ashyidir Conclave’s Affinity or Vertumna Conclave’s Veneration
|The Fae sing your praises. Fae creatures tend to view you favorably and will generally look for nonviolent solutions to conflicts with you. You learn the Summon Fae spell if you did not already know it. It costs you 20 fewer SP to cast.
|The Fae sing your praises. Fae creatures tend to view you favorably and will generally look for nonviolent solutions to conflicts with you. You learn the [[Summon Fae]] spell if you did not already know it. It costs you 20 fewer SP to cast.
Gain the Faefriend ability.
Gain the Faefriend ability.


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|'''Eagle Eye'''  
|'''Eagle Eye'''  
|Enhancement II  
|Enhancement II  
|Your Familiar gains +5 to Perceiving and Tracking and can see in darkness for 60 ft.
|Your Familiar gains +5 to Perceiving and Tracking and can see in [[darkness]] for 60 ft.
|-
|-
|'''Great Pounce II'''  
|'''Great Pounce II'''  
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|'''Dark Magic'''
|'''Dark Magic'''
|Witch Entry
|Witch Entry
|Each time you take this talent, choose two spells, invocations, or rituals from the Dark Hex list. Note that you must meet certain prerequisite Witch levels in order to gain some spells.
|Each time you take this talent, choose two spells, invocations, or rituals from the Dark Hex list. Note that you must meet certain prerequisite Witch levels in [[order]] to gain some spells.
For you, these spells count as the Source that you chose from your Witch Magic feature (either Primal or Occult) and you may cast these spells as Witch spells.
For you, these spells count as the Source that you chose from your Witch Magic feature (either Primal or Occult) and you may cast these spells as Witch spells.
If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a Hex spell but do not have to. When casting Hex spells, spend the normal amount of SP. You cannot Upcharge Hex spells without additional talents.
If there is a spell on the Hex list that you already know or learn through other means, you may still consider it a Hex spell but do not have to. When casting Hex spells, spend the normal amount of SP. You cannot Upcharge Hex spells without additional talents.
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|'''Grand Puppetmaster'''
|'''Grand Puppetmaster'''
|Prerequisites: Bond Soul II
|Prerequisites: Bond Soul II
|You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the Possession spell 1/Rest as a Hex without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence. When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence.
|You always know the surface level thoughts and deeper emotions/desires of your primary doll. Additionally, you may cast the [[Possession]] spell 1/Rest as a Hex without spending SP. You cannot upcharge the spell when casting it in this way and can cast this spell regardless of distance provided that you are on the same plane of existence. When you use this ability, you may use your Sympathetic Magic X ability to attempt to hide your magical presence.
Level 30: You may permanently possess the subject of your Primary doll provided they are ML 15 or lower. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you’re not actively possessing them.
Level 30: You may permanently possess the subject of your Primary doll provided they are ML 15 or lower. When you end the possession, you may choose if they are catatonic, as if sleeping, or regain control when you’re not actively possessing them.
|''Witch, Dark Hex, Capstone''
|''Witch, Dark Hex, Capstone''
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|'''Soul Collector'''
|'''Soul Collector'''
|Prerequisites: Collector II
|Prerequisites: Collector II
|You always know the surface level thoughts and surface desires of your poppets. Additionally, when the bonded creature of one of your dolls dies, you can retire the doll. Doing so does not destroy the doll and allows you to make a new doll.Retired dolls look frayed and corrupted, and they contain the soul of the doll’s likeness. As part of a Recoup, you may commune with one retired doll. The retired doll retains all of its bonded creature’s formative memories and basic information that the creature would have known. The doll’s disposition towards you will range from sullen to hostile as determined by your MC, and so gleaning information from a retired doll might take multiple conversations or coercion.
|You always know the surface level thoughts and surface desires of your poppets. Additionally, when the bonded creature of one of your dolls dies, you can retire the doll. Doing so does not destroy the doll and allows you to make a new doll.Retired dolls look frayed and corrupted, and they contain the soul of the doll’s likeness. As part of a Recoup, you may [[commune]] with one retired doll. The retired doll retains all of its bonded creature’s formative memories and basic information that the creature would have known. The doll’s disposition towards you will range from sullen to hostile as determined by your MC, and so gleaning information from a retired doll might take multiple conversations or coercion.
If a retired doll is destroyed, its soul departs.
If a retired doll is destroyed, its soul departs.


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|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
|'''Poison'''
|'''[[Poison]]'''
|Witch’s Brew II
|Witch’s Brew II
|You can create poisons that replicate Occult chants or spells with the Curse tag and that cost 12 SP or fewer. These follow standard Witch’s Brew rules.
|You can create poisons that replicate Occult chants or spells with the Curse tag and that cost 12 SP or fewer. These follow standard Witch’s Brew rules.
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|''Witch, Witch’s Brew''
|''Witch, Witch’s Brew''
|-
|-
|'''Signature Brew'''
|'''[[Signature]] Brew'''
|Prerequisites: Witch’s Brew V
|Prerequisites: Witch’s Brew V
Incompatible: Improvised Brew
Incompatible: Improvised Brew

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