Calleoch: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Monster Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" | |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Resist''' Stuff |- | colspan="3" |'''Hit Points''' 10 | cols...")
 
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[[Creature List|[Back to creatures]]]
[[Creature List|[Back to creatures]]]


__NOTOC__
{{LineageInfobox|image=Calleoch.png}}__NOTOC__


Monster Info
Many parents tell their children monster stories at nighttime to make sure that they don’t wander off and hurt themselves in the dark. Some parents don’t truly believe their own stories, but others have seen the Calleoch. A massive, nightmarish creature that resembles an owl with evil intent, the Calleoch possesses the terrifying ability to [[polymorph]] into the guise of a true owl or even a humanoid. Calleochs are widely believed to crave the taste of infant flesh, and both child and parent may wake up in a cold sweat in the dead of night, worried that they heard this fell creature’s shriek.


{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Calleoch ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 14''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. Monstrosity ([[Occult]])''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 21:
!CHA
!CHA
|-
|-
!3
!5
!0
!0
!0
!3
!0
!5
!0
!5
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 15
!Fort: 10
!Fort: 10
!Ant: 10
!Ant: 13
!Log: 10
!Log: 15
!Will: 10
!Will: 15
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Immune''' Psychic
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Resist''' Stuff
| colspan="3" |'''Vulnerable''' Radiant 1 '''DR''' 4/Silvered [[Weapons]]
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 95
| colspan="3" |'''Vulnerable''' Stuff
| colspan="3" |'''Senses''' Darkvision 300 ft
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft, Fly 60 ft
| colspan="3" |'''Senses''' Stuff
| colspan="3" |'''Traits''' Unerring Mind
|-
|-
|
|
|
|
|
|
| colspan="3" |'''Traits''' Stuff
| colspan="3" |
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Night [[Hunter]].''' The Calleoch’s darkvision works in magical [[darkness]].
 
'''Light Sensitive.''' The Calleoch suffers a -5 to attacks and skill checks while in direct sunlight.
 
'''Illusory Form.''' The Calleoch is able to magically disguise itself as a medium sized humanoid or a small sized owl. While in this form, it gains +6 to disguise checks. Taking [[damage]], attacking, or entering direct sunlight immediately dispels this illusion; once dispelled, the Calleoch cannot use this feature again for 10 minutes.
 
'''Primeval [[Terror]].''' Using CHA, the Calleoch can cast the following [[primal]] or [[Occult Spells|occult spells]] innately each 1/Recoup. They all count as [[Occult Spells|occult spells]]. [[Babble]], [[Creeping Fear]], [[Darkness]], and [[Terror]].
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take TWO of the following actions, or take the same action '''twice.''''' ====
==== ''The Calleoch can take FOUR of the following actions, or take the same action '''four times.''''' ====
|-
| colspan="6" |'''Move.''' The Calleoch can move up to its speed.
 
'''Talons.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. If successful against a medium or smaller creature, the Calleoch may make a secondary attack: +5 vs REF. '''Hit:''' The target becomes grappled.
 
'''Pursue.''' The Calleoch assumes a stance that allows it to Exploit.
|-
!
!
!
!
!
!
|-
| colspan="6" |
==== '''''OR''' the Calleoch can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed
| colspan="6" |'''Move.''' The Calleoch can move up to its speed.
 
'''Talons.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. If successful against a medium or smaller creature, the Calleoch may make a secondary attack: +5 vs REF. '''Hit:''' The target becomes grappled.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Frightening Gaze.''' ''Ranged 90 ft Natural Weapon''. +5 vs WILL. Hit: Target gains the Frightened condition for 10 minutes. Once a creature has been Frightened by the Calleoch and overcomes it, it becomes immune to the Calleoch’s Frightening Gaze for 24 hours.
 
'''Primeval Terror.''' The Calleoch can cast one of its spells.
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
!
!
!
!
!
!
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''''' ====
==== ''OR the Calleoch can take TWO of the following actions, or take the same action twice.''====
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
| colspan="6" |'''Move.''' The Calleoch can move up to its speed.
 
'''Frightening Gaze.''' ''Ranged 90 ft Natural Weapon''. +5 vs WILL. Hit: Target gains the Frightened condition for 10 minutes. Once a creature has been Frightened by the Calleoch and overcomes it, it becomes immune to the Calleoch’s Frightening Gaze for 24 hours.
 
'''Primeval Terror.''' The Calleoch can cast one of its spells.
 
'''Terrifying Recovery.''' The Calleoch can attempt to regain one of its spent innate spells. Declare which spell, then roll 1d6. On a roll of 5-6, the Calleoch regains the declared spell.
|-
|-
! colspan="6" |Reactions
! colspan="6" |Reactions
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Pursue (1/Round).''' If the Calleoch has used its Pursue ability since the beginning of its last turn, then it may [[Actions#Advanced Maneuvers|Exploit]].
|}
|}
=== Features ===
Info
=== Actions ===
Info
206

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