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|'''Adrenaline Rush''' | |'''Adrenaline Rush''' | ||
|Gain the Adrenaline Rush ability. Each time you take this talent again, increase the number of times you can use this ability by 1. You cannot use this ability again while it is already active. | |''Repeatable.'' Gain the Adrenaline Rush ability. Each time you take this talent again, increase the number of times you can use this ability by 1. You cannot use this ability again while it is already active. | ||
'''Adrenaline Rush (1/Rest).''' Reduce the APC of your melee weapon attacks by 1 (min 2) for 1 minute. | |||
* '''Adrenaline Rush (1/Rest).''' Reduce the APC of your melee weapon attacks by 1 (min 2) for 1 minute. | |||
|''Combat, Repeatable'' | |''Combat, Repeatable'' | ||
|MythCraft Enhanced | |MythCraft Enhanced | ||
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|'''Ready Up''' | |'''Ready Up''' | ||
|Gain the Ready Up ability. | |Gain the Ready Up ability. | ||
'''Ready Up (1/Round).''' You may spend the AP you would normally spend to make a weapon attack or use an ability, but choose not to complete the attack or ability. Instead, specify a triggering event, such as “A hostile creature moves within my line of sight” or “My ally moves within 5 ft of me.” Once the triggering event occurs before the start of your next turn, immediately complete the action that you spent AP to do. | |||
* '''Ready Up (1/Round).''' You may spend the AP you would normally spend to make a weapon attack or use an ability, but choose not to complete the attack or ability. Instead, specify a triggering event, such as “A hostile creature moves within my line of sight” or “My ally moves within 5 ft of me.” Once the triggering event occurs before the start of your next turn, immediately complete the action that you spent AP to do. | |||
If you use this ability to prepare an expendable ability, and the triggering event does not occur before the start of your next turn, you still expend the use of that ability and its effects are wasted. | If you use this ability to prepare an expendable ability, and the triggering event does not occur before the start of your next turn, you still expend the use of that ability and its effects are wasted. | ||
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Gain the Call in a Favor ability, which you may only use if you have positive Goodwill in the related social facet. | Gain the Call in a Favor ability, which you may only use if you have positive Goodwill in the related social facet. | ||
'''Call in a Favor.''' While in a populated area, you may choose to lose 1 Goodwill in a social facet of your choice. In return, you gain a small favor granted by an NPC affiliated with the related social facet. The exact nature of the favor is up to the MC, though suggestions are on the following list. | * '''Call in a Favor.''' While in a populated area, you may choose to lose 1 Goodwill in a social facet of your choice. In return, you gain a small favor granted by an NPC affiliated with the related social facet. The exact nature of the favor is up to the MC, though suggestions are on the following list. | ||
** Automatically succeed a CHA/Persuading check. | |||
* Automatically succeed a CHA/Persuading check. | ** Get a mundane item for free or at a tangible discount. | ||
* Get a mundane item for free or at a tangible discount. | ** Find a place to stay for the night, away from prying eyes and ears. | ||
* Find a place to stay for the night, away from prying eyes and ears. | ** Earn an audience with a prominent politician… though you may still have to wait a few days before they see you. | ||
* Earn an audience with a prominent politician… though you may still have to wait a few days before they see you. | ** Get exonerated for a misdemeanor. | ||
* Get exonerated for a misdemeanor. | |||
|''Command, Social'' | |''Command, Social'' | ||
|MythCraft Enhanced | |MythCraft Enhanced | ||
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|COR 2 | |COR 2 | ||
|Gain the Coordinated Effort ability. | |Gain the Coordinated Effort ability. | ||
'''Coordinated Effort (1/Round).''' When an ally makes a weapon attack against a hostile creature within 5 ft of you, you may spend Reactive AP to make a melee attack against that creature. The amount of Reactive AP that this costs you equals your weapon’s normal APC -1 (min 1). | |||
* '''Coordinated Effort (1/Round).''' When an ally makes a weapon attack against a hostile creature within 5 ft of you, you may spend Reactive AP to make a melee attack against that creature. The amount of Reactive AP that this costs you equals your weapon’s normal APC -1 (min 1). | |||
|''Skill Specialization, Attribute'' | |''Skill Specialization, Attribute'' | ||
|MythCraft Enhanced | |MythCraft Enhanced | ||
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|CHA 2 | |CHA 2 | ||
|Gain the Display of Willpower ability. | |Gain the Display of Willpower ability. | ||
'''Display of Willpower (CHA/Rest).''' You may spend 1 AP to become Rallied until the start of your next turn. If you were already suffering from the Demoralized, Frightened, or Shaken conditions, they are suppressed until the start of your next turn. | |||
* '''Display of Willpower (CHA/Rest).''' You may spend 1 AP to become Rallied until the start of your next turn. If you were already suffering from the Demoralized, Frightened, or Shaken conditions, they are suppressed until the start of your next turn. | |||
|''Skill Specialization, Attribute'' | |''Skill Specialization, Attribute'' | ||
|MythCraft Enhanced | |MythCraft Enhanced | ||
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|Gain the Feat of Strength ability. | |Gain the Feat of Strength ability. | ||
'''Feat of Strength (1/Recoup).''' When you make a STR attribute check, you may double your STR bonus. | * '''Feat of Strength (1/Recoup).''' When you make a STR attribute check, you may double your STR bonus. | ||
|''Skill Specialization, Attribute'' | |''Skill Specialization, Attribute'' | ||
|MythCraft Enhanced | |MythCraft Enhanced | ||
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|'''Gentried Title''' | |'''Gentried Title''' | ||
| | | | ||
|Gain +6 Skill Points, which you may spend on skills from the following list. | |''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | ||
* '''Crafting:''' Alchemy*, Calligraphy*, Cartography*, Painting*, Weaving*, Woodcarving* | * '''Crafting:''' Alchemy*, Calligraphy*, Cartography*, Painting*, Weaving*, Woodcarving* | ||
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|'''Go-Getter''' | |'''Go-Getter''' | ||
| | | | ||
|Gain +6 Skill Points, which you may spend on skills from the following list. | |''Repeatable.'' Gain +6 Skill Points, which you may spend on skills from the following list. | ||
* '''Crafting:''' Alchemy*, Brewing*, Calligraphy*, Carpentry*, Cartography*, Cobbling*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Painting*, Pottery*, Smithing*, Weaving*, Woodcarving* | * '''Crafting:''' Alchemy*, Brewing*, Calligraphy*, Carpentry*, Cartography*, Cobbling*, Cooking*, Glassblowing*, Jeweling*, Leatherworking*, Masonry*, Painting*, Pottery*, Smithing*, Weaving*, Woodcarving* | ||
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|AWR 2 | |AWR 2 | ||
|Gain the Keen Anticipation ability. | |Gain the Keen Anticipation ability. | ||
'''Keen Anticipation (1/Rest).''' When you would be Completely Surprised, you are instead Partially Surprised. | |||
* '''Keen Anticipation (1/Rest).''' When you would be Completely Surprised, you are instead Partially Surprised. | |||
|''Skill Specialization, Attribute'' | |''Skill Specialization, Attribute'' | ||
|MythCraft Enhanced | |MythCraft Enhanced | ||
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|Gain the Logical Conclusion ability. | |Gain the Logical Conclusion ability. | ||
'''Logical Conclusion (INT/Rest).''' When you are Charmed or Frightened by a creature, you may spend 2 AP on your turn to make an INT attribute check vs the LOG of the creature that imposed the condition on you. On a hit, you remove the condition. | * '''Logical Conclusion (INT/Rest).''' When you are Charmed or Frightened by a creature, you may spend 2 AP on your turn to make an INT attribute check vs the LOG of the creature that imposed the condition on you. On a hit, you remove the condition. | ||
|''Skill Specialization, Attribute'' | |''Skill Specialization, Attribute'' | ||
|MythCraft Enhanced | |MythCraft Enhanced | ||
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* '''Performance:''' Dancing, Entertaining, Instrument* [choose one] | * '''Performance:''' Dancing, Entertaining, Instrument* [choose one] | ||
* '''Subterfuge:''' Disguising*, Forging* | * '''Subterfuge:''' Disguising*, Forging* | ||
* '''Survival:''' Animal Handling, Navigating* | |||
'''Survival:''' Animal Handling, Navigating* | |||
|''Skill Specialization, Repeatable'' | |''Skill Specialization, Repeatable'' | ||
|MythCraft Enhanced | |MythCraft Enhanced | ||