Specialization Talents: Difference between revisions

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|''Command, Combat''
|''Command, Combat''
|Harker's
|Harker's
|-
|'''Call in a Favor'''
|
|You always know whether you have positive or negative Goodwill in a given social facet.
Gain the Call in a Favor ability, which you may only use if you have positive Goodwill in the related social facet.
'''Call in a Favor.''' While in a populated area, you may choose to lose 1 Goodwill in a social facet of your choice. In return, you gain a small favor granted by an NPC affiliated with the related social facet. The exact nature of the favor is up to the MC, though suggestions are on the following list.
* Automatically succeed a CHA/Persuading check.
* Get a mundane item for free or at a tangible discount.
* Find a place to stay for the night, away from prying eyes and ears.
* Earn an audience with a prominent politician… though you may still have to wait a few days before they see you.
* Get exonerated for a misdemeanor.
|''Command, Social''
|MythCraft Enhanced
|-
|'''Card Shark'''
|
|When gambling, gain +3 to Deceiving, Fortuity, Intuiting, and Sleight of Hand checks.
|''Command, Social''
|MythCraft Enhanced
|-
|-
|'''Charmer'''
|'''Charmer'''

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