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|''Skill Specialization, Repeatable'' | |''Skill Specialization, Repeatable'' | ||
|CRB | |CRB | ||
|- | |||
|'''Autopsy''' | |||
| | |||
|Gain a +4 bonus to Appraising, Investigating, and Medicine when making a skill check related to studying a corpse. This can exceed your +20 skill cap. | |||
When you make such a check, if you exceed a DC of 20 and the corpse died as a result of a creature, then you gain +1 TA against creatures of the same type for the next 24 hours. If the corpse died as a result of disease, you gain +2 FORT against that disease for the next 24 hours. | |||
|''Skill Specialization'' | |||
|Harker's | |||
|- | |- | ||
|'''Aware''' | |'''Aware''' | ||
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|''Skill Specialization, Repeatable'' | |''Skill Specialization, Repeatable'' | ||
|CRB | |CRB | ||
|- | |||
|'''Cryptidology''' | |||
| | |||
|Gain +2 to Animal Handling, Biology, History, Nature, and Tracking when making a skill check to recall information regarding beasts or monstrosities. This can exceed your +20 skill cap. | |||
You may spend 1 AP to attempt to recall specific information about a beast or monstrosity within 60 ft of you. Make a History or Nature check against a DC equal to 10 + the creature’s ML (max DC 40). On a success, learn two of the following points: | |||
* Its STR, DEX, and END. | |||
* Its AWR, INT, and CHA. | |||
* Its AR. | |||
* Its max HP. | |||
* Whether it can cast any magic, and if so, which sources. | |||
* Which stats it uses for its attacks. | |||
|''Skill Specialization'' | |||
|Harker's | |||
|- | |- | ||
|'''Dancer''' | |'''Dancer''' | ||
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|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Demonology''' | |||
| | |||
|Gain a +4 bonus to Arcana, History, and Religion when making a skill check to recall information regarding fiends. This can exceed your +20 skill cap. | |||
You may spend 1 AP to attempt to recall specific information about a fiend within 60 ft of you. Make an Arcana, History, or Religion check against a DC equal to 10 + the creature’s ML (max DC 40). On a success, learn two of the following points: | |||
* Its STR, DEX, and END. | |||
* Its AWR, INT, and CHA. | |||
* Its AR. | |||
* Its Resist and Immune stats. | |||
* Its Vulnerable stats. | |||
* Its DR and DT stats. | |||
* Whether it can cast any magic, and if so, which sources. | |||
* Which stats it uses for its attacks. | |||
|''Skill Specialization'' | |||
|Harker's | |||
|- | |- | ||
|'''Dextrous''' | |'''Dextrous''' | ||
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|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Poisoner''' | |||
| | |||
|Gain +3 in your choice of the Alchemy or Brewing skill. | |||
When you Take a Rest, you may make an Alchemy or Brewing check to brew a dose of poison. The poison deals 1d4 damage when ingested, and causes a condition based on your skill check. (see the following Poisoner table.) | |||
The poison spoils after 24 hours, becoming a foul-tasting but harmless liquid. | |||
{| class="wikitable" | |||
|+ | |||
!DC | |||
!Effect | |||
|- | |||
|10 or less | |||
|Shaken for 10 minutes | |||
|- | |||
|11-15 | |||
|Shaken for 1 hour | |||
|- | |||
|16-20 | |||
|Sickened for 10 minutes | |||
|- | |||
|21-25 | |||
|Sickened for 1 hour | |||
|- | |||
|26-30 | |||
|Sickened and Dazed for 10 minutes | |||
|- | |||
|31+ | |||
|Sickened and Dazed for 1 hour | |||
|} | |||
|''Skill Specialization'' | |||
|Harker's | |||
|- | |- | ||
|'''Politician''' | |'''Politician''' | ||
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|''Skill Specialization'' | |''Skill Specialization'' | ||
|CRB | |CRB | ||
|- | |||
|'''Vampirology''' | |||
| | |||
|Gain a +4 bonus to Arcana, History, Investigating, Perceiving, Religion, and Savoir Faire when making a skill check to recall information regarding vampires or to pass yourself off as one. This can exceed your +20 skill cap. | |||
|''Skill Specialization'' | |||
|Harker's | |||
|- | |- | ||
|'''Weaver''' | |'''Weaver''' | ||