Specialization Talents: Difference between revisions

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|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
|CRB
|CRB
|-
|'''Autopsy'''
|
|Gain a +4 bonus to Appraising, Investigating, and Medicine when making a skill check related to studying a corpse. This can exceed your +20 skill cap.
When you make such a check, if you exceed a DC of 20 and the corpse died as a result of a creature, then you gain +1 TA against creatures of the same type for the next 24 hours. If the corpse died as a result of disease, you gain +2 FORT against that disease for the next 24 hours.
|''Skill Specialization''
|Harker's
|-
|-
|'''Aware'''
|'''Aware'''
Line 1,062: Line 1,069:
|''Skill Specialization, Repeatable''
|''Skill Specialization, Repeatable''
|CRB
|CRB
|-
|'''Cryptidology'''
|
|Gain +2 to Animal Handling, Biology, History, Nature, and Tracking when making a skill check to recall information regarding beasts or monstrosities. This can exceed your +20 skill cap.
You may spend 1 AP to attempt to recall specific information about a beast or monstrosity within 60 ft of you. Make a History or Nature check against a DC equal to 10 + the creature’s ML (max DC 40). On a success, learn two of the following points:
* Its STR, DEX, and END.
* Its AWR, INT, and CHA.
* Its AR.
* Its max HP.
* Whether it can cast any magic, and if so, which sources.
* Which stats it uses for its attacks.
|''Skill Specialization''
|Harker's
|-
|-
|'''Dancer'''
|'''Dancer'''
Line 1,076: Line 1,097:
|''Skill Specialization''
|''Skill Specialization''
|CRB
|CRB
|-
|'''Demonology'''
|
|Gain a +4 bonus to Arcana, History, and Religion when making a skill check to recall information regarding fiends. This can exceed your +20 skill cap.
You may spend 1 AP to attempt to recall specific information about a fiend within 60 ft of you. Make an Arcana, History, or Religion check against a DC equal to 10 + the creature’s ML (max DC 40). On a success, learn two of the following points:
* Its STR, DEX, and END.
* Its AWR, INT, and CHA.
* Its AR.
* Its Resist and Immune stats.
* Its Vulnerable stats.
* Its DR and DT stats.
* Whether it can cast any magic, and if so, which sources.
* Which stats it uses for its attacks.
|''Skill Specialization''
|Harker's
|-
|-
|'''Dextrous'''
|'''Dextrous'''
Line 1,417: Line 1,454:
|''Skill Specialization''
|''Skill Specialization''
|CRB
|CRB
|-
|'''Poisoner'''
|
|Gain +3 in your choice of the Alchemy or Brewing skill.
When you Take a Rest, you may make an Alchemy or Brewing check to brew a dose of poison. The poison deals 1d4 damage when ingested, and causes a condition based on your skill check. (see the following Poisoner table.)
The poison spoils after 24 hours, becoming a foul-tasting but harmless liquid.
{| class="wikitable"
|+
!DC
!Effect
|-
|10 or less
|Shaken for 10 minutes
|-
|11-15
|Shaken for 1 hour
|-
|16-20
|Sickened for 10 minutes
|-
|21-25
|Sickened for 1 hour
|-
|26-30
|Sickened and Dazed for 10 minutes
|-
|31+
|Sickened and Dazed for 1 hour
|}
|''Skill Specialization''
|Harker's
|-
|-
|'''Politician'''
|'''Politician'''
Line 1,525: Line 1,594:
|''Skill Specialization''
|''Skill Specialization''
|CRB
|CRB
|-
|'''Vampirology'''
|
|Gain a +4 bonus to Arcana, History, Investigating, Perceiving, Religion, and Savoir Faire when making a skill check to recall information regarding vampires or to pass yourself off as one. This can exceed your +20 skill cap.
|''Skill Specialization''
|Harker's
|-
|-
|'''Weaver'''
|'''Weaver'''

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