Specialization Talents: Difference between revisions

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|''Repeatable.'' Your Fear Threshold increases by +2.
|''Repeatable.'' Your Fear Threshold increases by +2.
|''Fear Resistance, Repeatable''
|''Fear Resistance, Repeatable''
|Harker's
|}
=== Monster Hunter Stack ===
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
!Source
|-
|'''Concealed Weapon'''
|
|Choose one weapon that you own that does not have the unwieldy tag. It gains the concealed tag. If you lose this weapon, you may choose a new weapon that you own after you Take a Rest.
|''Monster Hunter''
|Harker's
|-
|'''Death Drop'''
|
|When you would take falling damage and would land within 5 ft of another creature, you may make a special melee attack against that creature for 1 AP or 1 Reactive AP. Make a STR or DEX attack targeting their ANT. You have +1 TA on this attack, or +3 TA if the creature is unaware of you.
On a hit, you only take 1⁄2 your falling damage, and the target creature takes the other half. If you make one or more additional attacks against that creature on the same turn, you retain your TA for those attacks as well.
|''Monster Hunter''
|Harker's
|-
|'''Hair Trigger Instinct'''
|
|When you would be hit by a trap effect, you may make a DEX, AWR, or LUCK check against the trap’s attack roll or DC. If your roll equals or exceeds the trap’s, then you escape the trap unaffected. (2/Recoup)
|''Monster Hunter''
|Harker's
|-
|'''Holy Water'''
|Divine 3
|By bestowing your holy energy into a contained amount of water not exceeding 1 gallon, you can create holy water.
The process of blessing this water takes 10 minutes and can be done during a Recoup.
You can split the water into up to four separate containers. Any creature in possession of a container can douse themself or another creature as though administering a potion.
A creature doused in holy water gains 1d4 Shield HP that expires after 2 minutes (12 rounds). Creatures with the undead or fiend tags are Shaken when attacking a creature that was doused within the past 2 minutes.
|''Monster Hunter''
|Harker's
|-
|'''Cleansing Holy Water'''
|Holy Water
|A creature in possession of a container of holy water that you have made can spend 2 AP to throw the holy water. The holy water has a thrown range of 20 ft and uses DEX, targeting the REF of every creature within a 5 ft radius. A creature may choose to be hit automatically. On a hit, a creature gains 1d4 Shield HP, unless it is a creature with the fiend or undead tag, in which case it takes 1d10 radiant damage.
|''Monster Hunter''
|Harker's
|-
|'''Stake Crafter'''
|
|When you Take a Rest, you may spend part of your time awake crafting stakes. These have the stats of dirks, daggers, or knives (your choice for each one), but they break on a crit fail or after they deal damage one time. You can craft a number of stakes equal to 1 + your INT.
If a stake crafted in this way hits a vampire, count it as a crit. This crit ignores DR.
|''Monster Hunter''
|Harker's
|Harker's
|}
|}

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