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The ultimate specialist, the Vampire Hunter excels in their mastery of undead, or rather, their ability to dispatch them. Dedicated to hunting down and eradicating the risen and all their ilk, these rangers learn to craft an array of unique weapons, equipped to handle the foul powers brought to bear against them. Vampire Hunters come from all walks of life: sacred orders tasked with the eradication of the profane, warriors plagued by a vampire’s devastation, or even those that seek to keep the wilds free of undead influence, all of them united by a singular philosophy: the dead should remain buried.
The ultimate specialist, the Vampire Hunter excels in their mastery of undead, or rather, their ability to dispatch them. Dedicated to hunting down and eradicating the risen and all their ilk, these rangers learn to craft an array of unique weapons, equipped to handle the foul powers brought to bear against them. Vampire Hunters come from all walks of life: sacred orders tasked with the eradication of the profane, warriors plagued by a vampire’s devastation, or even those that seek to keep the wilds free of undead influence, all of them united by a singular philosophy: the dead should remain buried.
{| class="wikitable"
!Talent
!PreReq
!Description
!Tags
|-
|'''Apprentice Hunter'''
|Ranger Entry
|''Repeatable.'' Gain +4 Skill Points that you can spend on any skill with the observation or survival tag.
Choose a single tool from the list of Hunter’s Tools. Whenever you Take a Rest, you may craft this tool for free using available resources you have on hand. Hunter’s Tools can be used up to ½ AWR/Rest, at which point they break or are exhausted, and must be remade.
Taking this talent again grants you access to a new tool. You can also pick a single tool you already possess, now regaining +1 use of that tool when you Recoup. This may stack, but cannot surpass your maximum limit on uses, ½ AWR/Rest.
'''List of Tools'''
* '''''Throwing Crucifix:''''' An altered boomerang with multiple piercing blades set along a center throwing ring. For 2 AP, you can throw the Throwing Crucifix at a creature within 30 ft, even if they have Full Cover. Make a ranged attack using your AWR against the creature’s AR and any two creatures within 5 ft of the target. On a hit, deal 1d6+AWR sharp damage and the Throwing Crucifix returns to your hand immediately after.
* '''''Combat Trap:''''' A series of traps that can be deployed quickly to cover a field of engagement. For 3 AP, you can set a single combat trap. Choose a point within 5 ft of you. When a creature moves into that square, it takes 2d4 sharp damage and gains the Slowed condition until the end of their next turn. If a creature does not see you set this trap, they must make a AWR/Perceiving check against a DC equal to 10 + your AWR to notice it. You may have as many traps active at one time as you have uses of this tool.
A trap has 5 HP, an AR of 10, and can be disabled, with the same DC equal to the Perceiving check to notice it.
* '''''Repeating Crossbow:''''' This weapon possesses the stats of a standard hand crossbow, but its APC to fire is 1 and it uses your AWR for attack and damage rolls. You may fire 1 bolt per AP you spend, up to  ½ your AWR. Each bolt fired deals +1d4 damage and consumes 1 use of the tool.
* '''''Scatter Spark:''''' A crafty concoction of alchemical powder and shrapnel that you can hurl to distract and dismay a creature for 2 AP. Make a special attack using your AWR against the FORT of any creature within 15 ft. On a hit, the creature is Blinded until the end of their next turn.
|''Ranger, Vampire Hunter, Repeatable''
|-
|'''Profane Hunt'''
|Apprentice Hunter
|Gain the Profane Hunt ability.
'''Profane Hunt.''' You are an expert at tracking and defeating creatures of a profane origin. You may spend 2 AP to make a special attack with your AWR against the ANT of a creature with the undead or fiend tag within your Line of Sight. On a hit, this creature cannot benefit from the Concealed or Unseen condition from you, and you always know the direction you need to travel to find it. Profane Hunt lasts until you Take a Rest, or until you use it again on a different creature. (2/Rest)
|''Ranger, Vampire Hunter''
|-
|'''Profane Hunt II'''
|Profane Hunt
|You no longer need to see a creature to start a Profane Hunt. So long as you have a possession that belonged to the target, or evidence of its passing (such as a corpse slain by the creature, or obvious foot prints), you may use Profane Hunt as if that creature was in your Line of Sight. If you have successfully used Profane Hunt on this creature before, you may roll 2d20 for the attack and take the higher of the two rolls.
|''Ranger, Vampire Hunter''
|-
|'''Indiscriminate Hunter'''
|Profane Hunt II
|Choose the beast, humanoid, monstrosity, plant, celestial, eldritch, elemental, or fae tag. You may now apply the effects of Profane Hunt to these creatures.
|''Ranger, Vampire Hunter, Repeatable''
|-
|'''Profane Hunt III'''
|Indiscriminate Hunter
|Should you, or an ally, reduce a creature affected by your Profane Hunt to 0 HP you immediately regain +1 use of the ability and you gain the Rallied condition for 1 minute.
|''Ranger, Vampire Hunter''
|-
|'''Profane Hunt IV'''
|Profane Hunt III
|The number of creatures you are able to target with your Profane Hunt becomes ½ your AWR.
|''Ranger, Vampire Hunter''
|-
|'''Enduring Hunter'''
|Profane Hunt
|Gain Resist Occult 3 and +4 Skill Points that you can spend on any skill with the stamina or survival tag.
|''Ranger, Vampire Hunter''
|-
|'''Enduring Hunter II'''
|Enduring Hunter
|You reduce any necrotic damage you take by 5 (min 0) and cannot be Charmed by any creatures under the effects of Profane Hunt.
|''Ranger, Vampire Hunter''
|-
|'''Enduring Hunter III'''
|Enduring Hunter II
|You’ve turned your body into a temple against the profane. Whenever a creature within 5 ft of you under the effects of Profane Hunt hits you, you may spend 1 Reactive AP to deal 1d4 + ½ your END radiant damage to them. Should a vampire, or other creature with the undead tag, drink your blood, they take 1d10 + your END radiant damage and gain the Shaken condition for 1 minute. Such a creature may make an AWR/Perceiving check to notice your blood is “tainted” before they drink, with a DC equal to 10 + your AWR.
|''Ranger, Vampire Hunter''
|-
|'''Throwing Crucifix Expert'''
|Apprentice Hunter, Throwing Crucifix Tool
|Gain the Penetrating Throw ability.
'''Penetrating Throw.''' When you hit a creature with your Throwing Crucifix, you may spend +1 AP to afflict that creature with Bleeding 1d4 for 1 minute. If that creature is under the effects of Profane Hunt that becomes Bleeding 1d6.
|''Ranger, Vampire Hunter''
|-
|'''Throwing Crucifix Expert II'''
|Throwing Crucifix Expert
|You may target +1 creature within 5 ft of your target with your Throwing Crucifix and you gain +1 TA against any creature under the effects of Profane Hunt with your Throwing Crucifix.
|''Ranger, Vampire Hunter''
|-
|'''Throwing Crucifix Expert III'''
|Throwing Crucifix Expert II
|You regain +1 use of your Throwing Crucifix when you Recoup.
Gain the Scything Crucifix ability.
'''Scything Crucifix.''' Spend +2 AP while attacking with your Throwing Crucifix to hit all creatures within 5 ft of your original target. Any creatures under the effects of Profane Hunt gain Bleeding 1d4 for 1 minute when hit by this attack. (2/Rest)
|''Ranger, Vampire Hunter''
|-
|'''Throwing Crucifix Master'''
|Throwing Crucifix Expert III, Vampire Hunter 7
|Gain the Devastating Throw ability.
'''Devastating Throw.''' Spend +3 AP while attacking with your Throwing Crucifix to also target every creature of your choice between you and your target. On a hit, any creatures under the effects of Profane Hunt gain Bleeding 1d6 for 1 minute. This expends 2 uses of your Throwing Crucifix.
|''Ranger, Vampire Hunter''
|-
|'''Trap Expert'''
|Apprentice Hunter, Combat Trap Tool
|You may now choose to have your traps deal fire or corrosive damage instead of sharp. The creature suffers an additional effect based on what you choose when setting the trap:
* '''''Fire:''''' A creature that takes fire damage gains Burning 1d4 for 1 minute instead of Slowed. If under the effects of Profane Hunt, Burning increases to 1d6.
* '''''Corrosive:''''' A creature that takes corrosive damage gains Staggered instead of Slowed until the end of their next turn. If under the effects of Profane Hunt, this condition lasts for 1 additional turn.
* '''''Sharp:''''' A creature under the effects of Profane Hunt that triggers sharp damage becomes Suppressed instead of Slowed.
|''Ranger, Vampire Hunter''
|-
|'''Trap Expert II'''
|Trap Expert
|Add ½ your AWR to damage dealt by your combat traps. Creatures under the effects of Profane Hunt take your full AWR in damage.
|''Ranger, Vampire Hunter''
|-
|'''Trap Expert III'''
|Trap Expert II
|Gain the Trap Expert ability.
'''Trap Expert.''' When a creature triggers a Combat Trap within 5 miles of you, you can spend 1 Reactive AP to detonate it, dealing its damage and additional effects to all creatures within 5 ft of its square. You may also use this ability if your trap takes any damage.
Additionally, you regain +1 use of your Combat Traps when you Recoup.
|''Ranger, Vampire Hunter''
|-
|'''Trap Master'''
|Trap Expert III, Vampire Hunter 7
|All of your traps gain a new effect depending on their damage type:
* '''''Fire:''''' The creature that triggers the trap gains the Shaken condition while it remains Burning.
* '''''Corrosive:''''' The creature that triggers the trap becomes Stunned instead of Staggered.
* '''''Sharp:''''' The creature that triggers the trap gains the Pinned condition. To break free, they may make a STR check against the same DC to detect your Combat Trap. A Combat Trap by itself can only pin a Tiny, Small, or Medium creature. You may expend +2 uses of your Combat Traps to increase that Size category by 1.
|''Ranger, Vampire Hunter''
|-
|'''Crossbow Expert'''
|Apprentice, Repeating Crossbow Tool
|You no longer receive a penalty for firing your crossbow in melee and you gain +1 TA to attacks with your crossbow against creatures under the effects of Profane Hunt.
|''Ranger, Vampire Hunter''
|-
|'''Crossbow Expert II'''
|Crossbow Expert
|You may apply special alterations to bolts used with your crossbow. When firing, you may choose to deal normal damage, fire, or corrosive. If you possess the Holy Water Expert talent, you may expend +1 use of Holy Water to deal radiant damage instead.
|''Ranger, Vampire Hunter''
|-
|'''Crossbow Expert III'''
|Crossbow Expert II
|You regain +2 uses of your crossbow when you Recoup.
|''Ranger, Vampire Hunter''
|-
|'''Crossbow Master'''
|Crossbow Expert III, Vampire Hunter 7
|Gain the Crossbow Master attack.
'''''Crossbow Master:''''' (4 AP) You may expend 2 uses of your crossbow to load an explosive bolt. Make a crossbow attack against the REF of any creatures in a 10 ft radius at a point within range. On a hit, deal 4d4 + ½ AWR fire damage. If you possess the Holy Water Expert talent, you may expend 1 use of Holy Water to deal radiant damage.
Creatures under the effects of your Profane Hunt do not gain any Resist Fire or Resist Radiant bonus against this attack.
|''Ranger, Vampire Hunter''
|-
|'''Spark Expert'''
|Apprentice Hunter, Scatter Spark Tool
|Gain the Flashbang ability.
'''Flashbang.'''  By spending +1 AP when using Scatter Spark you can apply the Dazed condition on a hit, in addition to Blind. You gain +2 TA with this attack against a creature under the effects of Profane Hunt.
|''Ranger, Vampire Hunter''
|-
|'''Spark Expert II'''
|Spark Expert
|Gain the Spark Blast ability.
'''Spark Blast.''' By spending +3 AP when using Scatter Spark you can give it a 10 ft cone, making the same attack against each creature’s FORT. On a hit, those creatures are Blinded as normal. Creatures under the effects of Profane Hunt are also Dazed. (2/Rest)
|''Ranger, Vampire Hunter''
|-
|'''Spark Expert III'''
|Spark Expert II
|Gain the Quick Distraction ability.
'''Quick Distraction.''' For any creature you miss with Scatter Spark, all creatures gain +1 TA against it until the end of its next turn and, should you miss a creature under the effects of Profane Hunt, you may reroll the d20, taking the new result. (2/Rest).
Additionally, you regain +1 use of Scatter Spark when you Recoup.
|''Ranger, Vampire Hunter''
|-
|'''Spark Master'''
|Spark Expert III, Vampire Hunter 7
|You may expend 2 uses of Scatter Spark to increase the range of the cone attack by +5 ft. Besides the number of uses, there is no limit to how many times you may increase the size of the cone. 
|''Ranger, Vampire Hunter''
|-
|'''Tool Belt'''
|Any Hunter Tool Expert Talent
|You create a special belt or bandolier that stores items and your hunter tools for quick access.
You gain the following benefits:
* The first time you use tools during combat, they cost 1 fewer AP.
* You may store up to 3 additional weapons without the unwieldy tag on your person without being encumbered.
* You may administer potions to allies within 5 ft of you for only 1 AP.
|''Ranger, Vampire Hunter''
|-
|'''Holy Water Expert'''
|Tool Belt, Any Hunter Tool Expert II Talent
|When you craft new hunter’s tools you may expend 2 uses of any tool to instead create a single vial of Holy Water. You may use this Holy Water as normal, or spend 2 AP to coat a weapon (including your Repeating Crossbow and Throwing Crucifix) with it. Coated weapons deal +1d4 radiant damage to creatures with the fiend or undead tag for 1 minute.
|''Ranger, Vampire Hunter''
|-
|'''Master Hunter'''
|Any Hunter Tool Master talent, Profane Hunt II, Vampire Hunter 14
|You’ve become a nightmare for any profane creature that dares draw your ire. You gain the following benefits.
* Pick a hunter’s tool for which you possess the master talent for. The number of uses for that tool becomes AWR/Rest.
* You may spend 2 AP on a creature under the effects of your Profane Hunt to afflict them with Vulnerable 1 to your attacks for 1 minute (1/Rest). This increases to Vulnerable 2 if the creature is a vampire.
* You gain the Focused Hunt ability.
'''Focused Hunt.''' Should you successfully activate Profane Hunt on this creature, you always know how far that creature is from you at all times, cannot be Surprised by them, and your Profane Hunt lasts for a year, or until you select a new target for Focused Hunt. If the target of your Focused Hunt is a vampire, you cannot be Surprised by any of their spawn, either.
'''''Level 30:''''' Any tool you possess the master talent for gains uses equal to your AWR/Rest and creatures now gain Vulnerable 2 by spending the extra AP (Vulnerable 3 for vampires).
|''Ranger, Vampire Hunter, '''Capstone'''''
|}

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