Ranger: Difference between revisions

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'''<u><big>Ranger Tracks</big></u>'''
'''<u><big>Ranger Tracks</big></u>'''


'''Bravery'''. You tap into your instinct to fight, flee, or freeze in the face of danger, channelling this into fighting prowess.
[[Ranger#Bravery Track|'''Bravery'''.]] You tap into your instinct to fight, flee, or freeze in the face of danger, channelling this into fighting prowess.


'''Hunter'''. You are an unparalleled hunter of creatures both natural and otherworldly, mastering both blade and bow.
[[Ranger#Hunter Track|'''Hunter'''.]] You are an unparalleled hunter of creatures both natural and otherworldly, mastering both blade and bow.


'''Instinct'''. Your fighting instinct is sharper than the finest steel and keener than an eagle’s eye.
'''[[Ranger#Instinct Track|Instinct]]'''. Your fighting instinct is sharper than the finest steel and keener than an eagle’s eye.


'''Survivor.''' You know the natural world like the back of your hand. Wherever you end up, you know how to survive.
'''[[Ranger#Survivor Track|Survivor.]]''' You know the natural world like the back of your hand. Wherever you end up, you know how to survive.


'''Wilderness Warden'''. You learn primal magic and enhance some of your primal spells as you gain skill as a magical ranger.
[[Ranger#Wilderness Warden Track|'''Wilderness Warden'''.]] You learn primal magic and enhance some of your primal spells as you gain skill as a magical ranger.


== '''Ranger Entry Talent''' ==
'''[[Ranger#Vampire Hunter Track|Vampire Hunter.]]''' ''Harker's Guide to Vampire Hunting.'' Dedicated to hunting down and eradicating the risen and all their ilk, these rangers learn to craft an array of unique weapons, equipped to handle the foul powers brought to bear against them.
 
== Core Subclass Tracks ==
 
=== Ranger Entry Talent ===
After gaining the Ranger Entry Talent, you can take talents from any of the Ranger tracks. After gaining the Ranger Entry Talent, you can also gain [[Specialization Talents|Primal Aspect Talents]].
After gaining the Ranger Entry Talent, you can take talents from any of the Ranger tracks. After gaining the Ranger Entry Talent, you can also gain [[Specialization Talents|Primal Aspect Talents]].
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|''Ranger, Class Entry''
|''Ranger, Class Entry''
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=== '''Primal Aspects Table''' ===
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{| class="wikitable mw-collapsible"
|+Primal Aspects Table
!Aspect
!Aspect
!Ability
!Ability
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== '''Bravery Track''' ==
=== Bravery Track ===
[[File:Bravery Track.png|thumb|567x567px|Bravery Track Progression]]
[[File:Bravery Track.png|thumb|567x567px|Bravery Track Progression]]
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== '''Hunter Track''' ==
=== Hunter Track ===
[[File:Hunter Track.png|thumb|366x366px|Hunter Track Progression]]
[[File:Hunter Track.png|thumb|366x366px|Hunter Track Progression]]
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== '''Instinct Track''' ==
=== Instinct Track ===
[[File:Instinct Track.png|thumb|562x562px|Instinct Track Progression]]
[[File:Instinct Track.png|thumb|562x562px|Instinct Track Progression]]
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== '''Survivor Track''' ==
=== Survivor Track ===
[[File:Survivor Track.png|thumb|553x553px|Survivor Track Progression]]
[[File:Survivor Track.png|thumb|553x553px|Survivor Track Progression]]
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== '''Wilderness Warden Track''' ==
=== Wilderness Warden Track ===
[[File:Wilderness Warden Track.png|thumb|550x550px|Wilderness Warden Track Progression]]
[[File:Wilderness Warden Track.png|thumb|550x550px|Wilderness Warden Track Progression]]
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|''Ranger, Wilderness Warden, '''Capstone'''''
|''Ranger, Wilderness Warden, '''Capstone'''''
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== Additional Subclass Tracks ==
=== Vampire Hunter Track ===
''Source: Harker's Guide to  Vampire Hunting''
The ultimate specialist, the Vampire Hunter excels in their mastery of undead, or rather, their ability to dispatch them. Dedicated to hunting down and eradicating the risen and all their ilk, these rangers learn to craft an array of unique weapons, equipped to handle the foul powers brought to bear against them. Vampire Hunters come from all walks of life: sacred orders tasked with the eradication of the profane, warriors plagued by a vampire’s devastation, or even those that seek to keep the wilds free of undead influence, all of them united by a singular philosophy: the dead should remain buried.

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