Godking (NPC)

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Godking

Monster Level: 14
Large. Humanoid
STR DEX END AWR INT CHA
5 1 5 3 0 4
Ref: 11 Fort: 17 Ant: 13 Log: 10 Will: 16
Armor Rating 17 DT 6
Hit Points 120 Senses Darkvision 30 ft
Speed 30 ft Traits Iron Will, Steel Mind, Regen 2
Skills (STR) Menacing +4; (END) Forced March +4; (AWR) Intuiting +2; (CHA) Leadership +6, Intimidating +4
Features
Tough. The Godking’s AR is equal to its FORT.

Demand a Punch. The Godking’s FORT and WILL increase by 2.

Actions

The Godking can take FOUR of the following actions, or take the same action four times.

Move. The Godking can move up to its speed.

Unarmed. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 10 (1d10+5) blunt.

Javelin. Thrown 60 ft One-Handed Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp.

OR the Godking can take TWO of the following actions, or take the same action twice...

Move. The Godking can move up to its speed.

Unarmed. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 10 (1d10+5) blunt.

Javelin. Thrown 60 ft One-Handed Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp.

...AND take ONE of the following actions.

Mighty Fist. Reach 5 ft Natural Weapon. +5 vs FORT. Hit: 10 (1d10+5) blunt, the target is pushed 15 ft directly away from the Godking, then the target falls Prone and is Dazed until the end of its next turn.

Ground Pound. 10 ft Radius Natural Weapon. +5 vs FORT of each creature in the radius. Hit: Creature falls prone and is Dazed until the end of its next turn.

Challenge. Ranged (60 ft) Natural Weapon. +4 vs LOG. Hit: The creature is Taunted by the Godking, the Godking is Taunted by it, and when it makes attacks that would not target the Godking, the Godking may attack it reactively if within reach of it.

Reactions
Stare Down (1/Turn). When a creature makes an attack against the Godking, the Godking may impose TD on the roll.