Gigakong

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Gigakongs are enormous, four-armed apes that have swelled to such tremendous size that they are considered kaijan. Typically, they are followed around by large contingents of Giant Apes that view the Gigakongs as their ultimate leaders.

Gigakong

Monster Level: 55
Titan. Giant Monstrosity (Kaijan)
STR DEX END AWR INT CHA
12 9 12 12 6 8
Ref: 19 Fort: 22 Ant: 22 Log: 16 Will: 18
Body Composition
The Gigakong has one head, one torso, four arms, and two legs. Attacks against the Gigakong’s REF or FORT can target any of the Gigakong’s components, but attacks against its ANT, LOG, or WILL must target its Head.
All Components Features
Siege Monster. The Gigakong’s damage from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.

Grappler. The Gigakong has +6 on all Grappling checks.

Head
Armor Rating 21 DT 20
Hit Points 450 Senses Low-Light Vision 300 ft
Skills (STR) Athletics +10, Menacing +10; (DEX) Balancing +10, Tumbling +10; (END) Forced March +10; (AWR) Foraging +10, Perceiving +6 Traits Immutable, Iron Will, Steel Mind
Head Features
If the Gigakong’s head dies, the whole Gigakong dies.
Torso
Armor Rating 16 Immune Psychic
Hit Points 900 DT 15
Traits Immutable, Iron Will, Steel Mind
Torso Features
If the Gigakong’s Torso dies, the whole Gigakong dies. If the Gigakong Takes a Rest and has one or more dead body parts but has a living Head and Torso, they regain 1 hit point at the end of the Rest.
Legs
Armor Rating 16 Immune Psychic
Hit Points 300 DT 15
Speed 45 ft, Climb 45 ft Traits Immutable, Iron Will, Steel Mind
Leg Features
The Gigakong's speed is reduced by 10 ft for each leg that has died.
Fists
Armor Rating 16 Immune Psychic
Hit Points 300 DT 15
Traits Immutable, Iron Will, Steel Mind
Actions

The Gigakong can take SIX of the following action or take the same action six times while its Head is still alive. It cannot use an action with one of its body parts that has been killed.

Move (Legs). The Gigakong can move up to its speed.

Punch (Arms). Reach 20 ft Natural Weapon. +12 vs REF. Hit: 17 (1d10+12) blunt.

Hurl (Arms). Ranged (1200 ft) Natural Weapon. +12 vs REF. Hit: 17 (1d10+12) blunt.

OR the Gigakong can take TWO of the following action or take the same action twice while its Head is still alive. It cannot use an action with one of its body parts that has been killed.

Stomp (Legs). Reach 20 ft Natural Weapon. +12 vs REF. Hit: 38 (4d12+12) blunt damage. The creature falls Prone and is Staggered until the end of its next turn.

Massive Hurl (Fists). Ranged (1500 ft) Natural Weapon. +12 vs REF of each creature within a 10 ft radius of a point within range. Hit: 38 (4d12+12) blunt and the creature falls Prone.

Bite (Head). Reach 20 ft Natural Weapon. +12 vs REF. Hit: 34 (4d10+12) damage and the creature is swallowed if it is Gargantuan or smaller. A swallowed creature is Restrained, Blinded, and takes 42 (12d6) corrosive damage at the start of each of its turns..

King of the Jungle (Recharge 6). The Gigakong summons 3 (1d6) Giant Apes, which appear in unoccupied spaces within 100 ft of the Gigakong.

Determined Effort (1/Rest). If the Gigakong has fewer than 100 HP in its Head or Torso, it regains all its HP in its Head and Torso.