Magic Items

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In Ancerra, some items are inherently magical and require some of the bearer’s Essence, or their life energy, to work. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit.

Magic Item Rules

One of the most rewarding treasures that heroes might find at the end of a quest is magic items. Flaming swords, armor that absorbs energy and converts it into power, rope that climbs walls by itself… any number of magic items might appeal to your adventurers for a variety of reasons. This chapter offers some guidance on creating your own magic items, then offers a codex of premade magic items ready to use in any game.

Equipping Magic Items

Magic items require some of the bearer’s Essence, or their life energy, in order to function. By default, an adventurer has 100 Essence Points. An adventurer cannot equip items whose sum Essence cost exceeds this limit. For example, an adventurer could equip two items that each cost 30 Essence, and one that costs 40. An adventurer could not equip three items that each cost 40 Essence, as this would exceed 100 total Essence.

Item Strength

Magic items range in power from convenient tools to artifacts that could rewrite world events. When designing your own magic items, as you try to determine your item’s Essence cost, use this table as a reference.

Rarity Avg. Essence Point Cost Material Cost (in Sc) Description
Common 10 200-500 Items that hold minor powers, such as those you would find in a cantrip, chant, or prayer.
Uncommon 15 50-1500 Items that begin to hold stronger powers. These rarely augment their user’s combat effectiveness in a major way, but would provide moderately more powerful exploration or utility abilities.
Rare 20 1,500-50,000 Rare items offer strong utility or may improve a bearer’s combat effectiveness.
Epic 33 50,000-100,000 Epic items are quite powerful, and may change their bearer’s entire combat style.
Legendary 50 100,000+ Legendary Items are extremely powerful. The powers of a legendary item could shift the tides of an entire battle or conquer a city.

Rarity Examples

Ring of Illumination (Common)

Common, Essence 10

While wearing this ring, you can tap it to shed bright light in a 20ft radius, twice to shed dim light in a 20ft radius, and again to turn it off.

Ring of Illumination (Uncommon)

Uncommon, Essence 15

While wearing this ring, you can spend 1 AP to specify an object or space within 60 ft of you that begins to shed bright light in a 30 ft radius. If you choose, it can warm creatures within 5 ft of it as a campfire would. This light remains active until you use it on a new space or object.

Ring of Illumination (Rare)

Ring, Rare, Essence 20

You gain a special attack that you can use by spending 1 AP: +AWR vs FORT of a creature within 60 ft of you. Hit: That creature is blinded until the end of your next turn. (1/ Recoup)

Ring of Illumination (Epic)

Ring, Epic, Essence 35

While wearing this ring, you can spend 1AP as a part of an attack that has already hit to cause the creature to take 6d6 additional Fire damage. This damage is doubled if the creature is undead. (3/Rest)

Ring of Illumination (Legendary)

Ring, Legendary, Essence 50

You activate your ring and spend 2 AP to deal 10d6 Radiant damage to all enemy creatures, and restore 5d6 HP to all friendly creatures, in a 120ft cone. Friendly creatures who see this light but are not struck are Rallied for 1 minute. Attacks against creatures damaged by this attack gain TA for the next 1 minute. (1/Rest)

RRing of Illumination (Artifact)

Ring, Artifact, Essence 100

You can turn on or off the sun. (1/Week)

What does it do?

If you don’t already have a clear idea of what you want an item to do, it can be hard to come up with inspiration. A few easy places to look are class talents, magic from any of the Five Sources, and monster abilities. Taking any of these and turning them into a magic item can give your players a fun and unique experience.

Magic Items

Weapons

Weapon Damage Attr. APC Range Tags Rarity Essence Cost
Abyssal Blade 2d8+2 sharp STR 5-STR, min3 Melee Two handed, Unwieldy Rare 25
Basilisk's Fang 1d4+2 sharp DEX 2 Thrown 20ft Light, one-handed, Concealed Rare 30
Blade of the Rodir 1d8+1 sharp DEX 5-DEX, min 3 Melee Hand-and-a-Half (1d10) magical Uncommon 25
Bloody Blade 1d8+4 Sharp DEX 5-DEX, min 3 Melee Hand-and-a-Half, Magical Epic 25
Boom-erang 1d6 Blunt + 1d6 Sonic DEX 2 Thrown 60 ft Magical, light, One-handed Rare 20
Bow of Storms 1d10+2 Sharp DEX 6-STR, min 2 600ft Magical, Two-handed, Amumunition Rare 20
Bow of Shooting Stars 1d10+2 Sharp DEX 6-Cha, min 2 600 ft Magical, Two-Handed, Ammunition Rare 15
Cestus of Knocking 1d4+1 Blunt STR 2-STR (min 1) Melee One-Handed, Light, Magical, Uncommon 15
Colossus Greatslab 2d10+2 Sharp STR 8-STR (min 3) Melee Two-Handed, unwieldy, Magical Uncommon 25
Commander's Lance 1d12+1 STR 6-STR, min 3 Reach 10ft Unwieldy, Two-handed (One-Handed if on a mount), Magical Rare 25
Dancing Scimitar 1d6+2 Sharp DEX 5-Dex, Min 3 Melee One-Handed, Light, Magical Rare 20
Duelist's Delight 1d4+1 Sharp Dex 2 60ft Light, One-handed, Ammunition, Magical Uncommon 15
Earthshaker 1d10+2 Blunt STR 6-STR min 3 Melee Hand-and-a-Half (1d12) Magical, Unwieldy Rare 25
Fate Cutter 1d8+4 STR 5-STR Min 3 Melee Hand-and-a-Half, Magical Legendary 60
Flail of the Elements 1d4 Fire 1d4 Cold 1d4 Lightning STR 6-STR min 3 Reach 10ft Two-Handed, Magical Uncommon 20
Flametouched Longsword 1d8Sharp + 1d4 Fire STR 5-STR min 3 Melee Hand-and-a-Half, Magical Rare 20
Fleshripper 1d4+1 Sharp Dex 2 Thrown 20 ft Magical, Light, One-handed, Concealed Uncommon 15
Frostrim Battleaxe 1d8 Sharp + 1d4 Cold STR 5-STR Melee Hand-and-a-Half (1d10), Magical Rare 20
Glaive of the Tomb Guardian 1d8+2 Sharp STR 6-STR Reach 10ft Two-Handed, Magical Rare 30
Hatchet of Returning 1d4+1 Sharp STR 2 Thrown 30 ft One-Handed Uncommon 15
Hero's Standard 1d8+2 Sharp STR 5-STR min 3 Reach 10ft Hand-and-a-Half (1d10), Magical Epic 45
Hunter's Bow 1d4+1 DEX 2 200 ft Two-Handed, Ammunition Uncommon 15
Jailer's Branding Iron 1d6+1 Blunt STR 4-STR min 2 Melee One-Handed, Magical Uncommon 35
Kraken's Woe 1d6+2 STR 2 Thrown 60ft One-Handed, Light, Magical Rare 30
Lightning Bolt Spear 1d8 Sharp + 1d4 Lightning STR or DEX 3 Thrown 30 ft Hand-and-a-Half (APC 2), Magical Rare 20
Lightning Lasher 1d4+2 Sharp Dex 5-DEX min 2 Reach 20ft One-Handed, Light, Magical Rare 25
Lute of Lost Tomes 1d6+1 Blunt STR 2 Melee One-Handed, Magical Uncommon 15
Mariner's Friend 1d6 Sharp DEX 2 Melee Light, One-handed Common 10
Mul'ator Blade 1d4+1 Sharp DEX 2 Thrown 20 ft Light, One-handed, Concealed Rare 20
Realmstalker 2d4+2 Sharp Dex 4-DEX min 2 Melee Two-Handed, Unwieldy, Magical Rare 35
Scorpion's Sting 1d4 Sharp DEX 2 Thrown 20ft Magical, Light, One-Handed, Concealed Uncommon 15
Sickle of Culling 1d4+1 Sharp DEX 2 Melee Magical, Light, One-handed Uncommon 10
Soulbound Dagger 1d4 Sharp DEX 2 Thrown 20 ft Light, One-handed, Concealed Common 10
Spirit Bow 1d10+2 Psychic Dex 6-STR min 2 600 ft Light, One-handed, Concealed Rare 20
Staff of Vipers 1d4 Blunt = 1d4 Corrisive DEX 3 Melee Hand-and-a-Half (APC 2), Magical, Rare 20
Staff of Whirlwinds 1d4+2 Blunt DEX 3 Melee Hand-and-a-Half (APC 2), Magical Rare 20
Taste of Nobility 1d8+2 Sharp DEX 5-DEX min 2 Melee One-Handed, Magical Rare 20
Ursine Mace 1d6+1 Blunt STR 4-STR min 2 Melee Hand-and-a-Half (1d8), Magical Uncommon 15
Vampire's Bane 1d8+1 Sharp STR 3 Thrown 20 ft Hand-and-a-Half (APC 2), Magical Uncommon 15
War Wizard's Wand 1d8+2 Fire, Lightning, Cold, or Corrosive CHA 4-CHA min 2 80 ft One-Handed, Magical Rare 20
Wasp 1d8+1 Sharp DEX 5-DEX min 2 Melee One-Handed, Magical Uncommon 10
Woodcutter's Axe 1d8 Sharp STR 5-STR min 3 Melee Hand-and-a-Half (1d10) Common 10

Armor

Name Base Rarity Essence Tags
AcidWalker's Armor Scale Mail Uncommon 15 Magical
Chameleon Hide Hide Armor Uncommon 15 Magical
Diving Suit Banded Mail Uncommon 15 Heavy Armor, Unwieldy, Magical
Flamewalker's Armor Scale Mail Uncommon 15 Magical
Guardian's Shield Heater Shield Uncommon 15 Magical
Icewalker's Armor Scale Mail Uncommon 15 Magical
Iron Maiden's Plate Full Plate Mail Epic 30 Heavy Armor, Unwieldy, Magica
LeafDancer's Cuirass Cuirass (Leather) Uncommon 15 Magical
Lucky Cutoff Vest Gambeson Common 10 Light Armor
Mirror Shield Heater Shield Rare 25 Magical
Phalanx Tower Shield Tower Shield Uncommon 25 Magical
Robes of the Archmage Hide Armor Epic 35 Magical
Second Skin Hide Armor Rare 20 Magical
Shield of Throns Buckler Rare 20 Magical
Sunburst Shield Heater Shield Uncommon 15 Magical
Symbiotic MInic Leather Armor Rare 20 Magical
Volcanic Plate Full Plate Mail Rare 30 Heavy Armor, Unwieldy, Magical

Items

Name Tages Rarity Essence
Amulet of Thirst Necklace Common 10
Book of Secrets Book Rare 35
Boots of Swiftwind Boots Rare 30
Bottomless Bag Bag Uncommon 15
Beastheart Gauntlets Gloves Rare 20
Bracers of Conduction Gloves Rare 20
Brewer's Cask Small Barrel Common 10
Carrion Cloak Magical,Cloak Rare 30
Circlet of Mind Shielding Helmet Rare 30
Circlet of Thought Detection Helmet Rare 20
Climber's Gloves Gloves Uncommon 15
Cloak of Shadows Cloak Rare 20
Crane Paper Paper common 10
Deployable Glider Backpack Uncommon 15
Die of Beasts Die Epic 45
Die of Self Die Epic 60
Die of Time Die Legendary 65
Endless Quiver Quiver Rare 25
Flute of the Gravecaller Rine Epic 35
Frostwalker Boots Boots Rare 20
Girdle of the Wolf Belt Rare 20
Gloves of the Though Thief Gloves Rare 30
Ivory Whistle Whistle Rare 20
Mad Tinkerer's Toolbox Chest Rare 20
Magnetic GLoves Gloves Uncommon 15
Masquerade Mirror Mirror Uncommon 15
Messenger Bracelet Bracelet Uncommon 15
RIng of Protection Ring Rare 20
Sea Legs Boots Uncommon 15
Spell Thief's Scroll Scroll Rare 20
Viperstrike Bracers Bracers Epic 35
Visage of Fear Helmet Rare 20
Wanderer's Doorknocker Doorknocker Epic 40

Potions

All items in this section have the Potion tag.

Name Rarity Effect
Clearblood Elixir Legendary This milky white potion has an acrid, burnt taste. After drinking this potion, you are immediately cured of all diseases and poisons.
Drake's Breath Elixir Uncommon This orange potion swirls with trails of gold and white. After drinking this potion you may immediately make a special attack: END vs the REF of all creatures within a 30ft cone. Hit: 2d12+END Fire damage. Miss: ½ damage.
Draught of Foritude Common This dark green potion smells faintly of fresh earth. After drinking this potion, gain +4 to END skill checks and +4 FORT for 1 hour
Elixer of Life Epic This potion appears to be liquid silver. If administered to a creature that has died within the past 24 hours, that creature returns to life with 1 HP, 7 Death Points, and Fatigue.
Hunter's Draught Rare This thin black liquid smells of blood. After drinking this potion you immediately take 1d6 Corrosive damage. You gain +1 STR, +1 DEX, and Darkvision 60 ft for one hour
Mimic Mix Rare This thick golden paste can be applied to any medium or smaller nonmagical inanimate object by spending 2 AP. Five minutes after application, the target object becomes a mimic using a Mimic stat block of the appropriate size. It follows the simple mental commands of whomever applied the Mimic Mix. After 24 hours or after being reduced to 0 HP the object reverts to its mundane state.
Potion of Haste Rare This potion is a shimmering yellow and smells like honey and lilacs. After drinking this potion you gain +2 AP at the start of each of your turns and +4 REF for 10 minutes.
Potion of the Fundamental Rare This dark blue potion swirls with black smoke. After drinking this potion, regain 1d8+4 Spell Points.