Knight (NPC)
Knight | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 1 | 2 | 0 | 0 | 2 |
| Ref: 11 | Fort: 12 | Ant: 11 | Log: 11 | Will: 13 | |
| Armor Rating 14 (chain mail) | Resist Frightened 2, Demoralized 2, Shaken 2 | ||||
| Hit Points 25 | |||||
| Speed 25 ft | |||||
| Skills (STR) Applied Force +2, Athletics +2, Sprinting +2; (END) Forced March +2; (AWR) Animal Handling +3; (INT) Law +2; (CHA) Leadership +2 | |||||
| Features | |||||
| Unwavering Will. The Knight gains +1 to its Mental defenses.
Kite Shield. The Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT. | |||||
| Actions | |||||
The Knight can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Knight moves up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed. Recurve Bow. Ranged 200 ft Two-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. Duel. The Knight assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||||
OR the Knight can take the following action. | |||||
| Inspire. The Knight may bolster the spirit of one ally. The target gains +2 to hit until the end of their next turn and +4 shield HP. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Knight used Duel on its last turn, then it can Exploit. | |||||