Courtier
Courtier | |||||
|---|---|---|---|---|---|
| Monster Level: 2 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 2 | 0 | 1 | 2 | 2 |
| Ref: 13 | Fort: 10 | Ant: 11 | Log: 12 | Will: 12 | |
| Armor Rating 11 (leather armor) | Traits Steel Mind | ||||
| Hit Points 18 | |||||
| Speed 30 ft | |||||
| Skills (AWR) Eavesdropping +4, Intuiting +4; (INT) Economics +4, History +2, Law +4, Military +2; (CHA) Deceiving +4, Intimidating +4, Leadership +4, Persuading +6 | |||||
| Features | |||||
| Political Skill. The Courtier has +6 in politics of the relevant region.
Arrangement (1/Week). The Courtier can secure an audience with any NPC that has 4 or fewer professional ranks in the aristocrat, mercantile or military occupations. There may be up to a 4 hour delay between the arrangements being made and the meeting being held. | |||||
| Actions | |||||
The Courtier can MOVE and take ONE of the following actions. | |||||
| Move. The Courtier can move up to its speed.
Rapier. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 6 (1d8+2) sharp. Order. The Courtier casts the Commandment divine spell using CHA. This does not count as magical. Riposte. The Courtier assumes a stance that allows it to Exploit if circumstances permit. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Courtier used Riposte on its last turn, then it can Exploit. | |||||