Tomb Raider
Whether in the savage wilds or in enormous urban sprawls, virtually every quest will bring adventurers into contact with other humanoids.
Remember that you can easily customize an NPC stat block by giving it unique lineage features, BOP ranks, and/or specialization talents as though it were a level 1 PC. Giving an NPC a talent will increase its danger in combat.
Tomb Raider | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 2 | 0 | 3 | 2 | 0 |
| Ref: 12 | Fort: 10 | Ant: 13 | Log: 12 | Will: 10 | |
| Armor Rating 12 (brigandine) | Senses Low-Light Vision 30 ft | ||||
| Hit Points 28 | |||||
| Speed 30 ft, Climb 30 ft | |||||
| Skills (STR) Applied Force +2; (DEX) Balancing +2, Contorting +2; (INT) Appraising +6, History +6; (LUCK) Scavenging +4 | |||||
| Features | |||||
| Survivor. The Tomb Raider has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag.
Well-Equipped. The Tomb Raider has two kits of its choice (usually a Camping Kit and Climber Kit). | |||||
| Actions | |||||
The Tomb Raider can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Tomb Raider can move up to its speed.
Scimitar. Reach 5 ft One-Handed Weapon. +2 vs AR. Hit: 5 (1d6+2) sharp. Hand Crossbow. Ranged 60 ft One-Handed Weapon. +2 vs AR. Hit: 4 (1d4+2) sharp. Defensive. The Tomb Raider assumes a stance that allows it to make a reactive attack when a hostile creature moves within 5 ft of the Tomb Raider. | |||||
| Reactions | |||||
| Defensive (1/Round). When a creature moves into a 5 ft range of the Tomb Raider, if the Tomb Raider used Defensive on its last turn, it can make one Scimitar attack reactively. | |||||