Dire Moose

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Cervids are deer, moose, elk, and the like; the majestic creatures of the woodlands.

Dire Moose

Monster Level: 7
Huge. Giant, Beast
STR DEX END AWR INT CHA
4 3 4 0 -3 -2
Ref: 13 Fort: 14 Ant: 10 Log: 7 Will: 8
Armor Rating 12 Resist Cold 5
Hit Points 70
Speed 40 ft
Skills (STR) Sprinting +5; (END) Distance Running +5, Forced March +5
Features
Wildheart. While in a forest, tundra, or grasslands environment, the Dire Moose ignores difficult terrain.

Tundra Born. The Dire Moose is immune to the effects of extreme cold.

Actions

The Dire Moose can MOVE and take TWO of the following actions, or take the same action twice.

Move. The Dire Moose can move up to its speed.

Trample. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 11 (1d6+4) blunt, and make a secondary attack: +4 vs FORT. Hit: Creature falls Prone.

OR the Dire Moose can take the following action.

Gore. The Dire Moose moves up to 10 ft, then makes the Gore attack: Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 10 (2d6+3) sharp, and make a secondary attack: +3 vs FORT. Hit: Creature falls Prone and gains Bleeding 1d4.
Reactions
Kick (1/Round). When a creature moves into melee distance of the Moose, the Moose can make a Trample attack.