Dire Bear
Most bears are content to leave passersby alone, but if provoked they are a brutal force of nature.
Dire Bear | |||||
|---|---|---|---|---|---|
| Monster Level: 10 | |||||
| Huge. Giant, Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 2 | 4 | 4 | -3 | -2 |
| Ref: 12 | Fort: 14 | Ant: 14 | Log: 7 | Will: 8 | |
| Armor Rating 13 | Senses Low-Light Vision 60 ft | ||||
| Hit Points 80 | |||||
| Speed 35 ft, Climb 20 ft | |||||
| Skills (END) Distance Running +4; (AWR) Tracking +4, Perceiving +4 | |||||
| Features | |||||
| Keen Nose. The Dire Bear has +4 to Perceiving checks relying on smell, and can smell food up to 20 miles away. | |||||
| Actions | |||||
The Dire Bear can take THREE of the following actions, or take the same action three times. | |||||
| Claw. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 9 (1d10+4) sharp and if the creature is Large or smaller it falls Prone.
Bite. Reach 5 ft, Natural Weapon. +4 vs AR of a Prone creature. Crit 19-20. Hit: 10 (1d12+4) sharp. Bristle. The Dire Bear prepares its Bristle. | |||||
OR the Dire Bear can MOVE and take the following action. | |||||
| Roar. 60 ft Radius Natural Attack. +2 vs WILL of each hostile creature in range. Hit: Creature is Frightened for 1 minute. A creature can make a DC 12 CHA check at the end of each of its turns, ending the effects and becoming immune to this ability for 24 hours on a success. | |||||
| Reactions | |||||
| Bristle (1/Round). When a creature moves into melee distance of the Dire Bear, the Dire Bear can make a Claw attack. | |||||