Zombie Hulk

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Zombies are known by many monikers, but by whatever name they are called, many civilized communities fear zombies as mindless monsters that eat anything that they can catch.

Zombie Hulk

Monster Level: 5
Medium. Undead Humanoid
STR DEX END AWR INT CHA
3 -1 3 0 -3 -3
Ref: 9 Fort: 13 Ant: 10 Log: 7 Will: 7
Armor Rating 13 Immune Psychic
Hit Points 46 Vulnerable Divine 2, Radiant 2, Bleeding 1, Burning 1
Speed 15 ft Traits Immutable
Features
Drawn to Blood. The Zombie Hulks’s speed increases by +5 ft if it is moving towards a Bloodied creature that it can see.

Shambling Dead. When the Zombie Hulk is reduced to 0 HP and is not reduced to 0 HP by a critical hit, or damage to which it is vulnerable, the creature that hit it rolls 1d20. On a roll of 7 or lower, the Zombie Hulk falls Prone and regains 1 HP. On a roll of 8 or higher, the Zombie Hulk dies.

Actions

The Zombie Hulk can take TWO of the following actions, or take the same action twice.

Move. The Zombie Hulk moves up to its speed.

Slam. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 5 (1d4+3) blunt.

Bite. Reach 5 ft Natural Weapon. -1 vs AR. Hit: 6 (1d6+3) sharp, and make a secondary attack +6 vs FORT. Hit: The target contracts the Zombie Plague.