Micromimic

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Masterful ambush predators, Mimics can come in many shapes and sizes. Posing as mundane objects like chests, chairs, dishes, coin purses, and even doors, mimics use their innocuous appearance to ambush unsuspecting explorers.

Micromimic

Monster Level: 2
Diminutive. Abonimable, Constructed, Monstrosity
STR DEX END AWR INT CHA
-3 3 0 2 -2 -2
Ref: 13 Fort: 10 Ant: 12 Log: 8 Will: 8
Armor Rating 13 Senses Blindsight 60 ft
Hit Points 18 Traits Vigilant
Speed 15 ft, Climb 15 ft
Features
Unassuming Form. When the Micromimic is imitating a common object and is motionless, it is indistinguishable from a normal object of that type.

Vampiric Cytokinesis. Whenever the Micromimic successfully performs its Feed action, it may spend 6 hours to reproduce. At the end of this time, it creates a second Micromimic in an adjacent unoccupied space.

Actions

The Micromimic can take TWO of the following actions, or take the same action twice.

Move. The Micromimic can move up to its speed.

Imitate. The Micromimic assumes the form of a Diminutive household object.

Bite. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 5 (1d5+3) sharp.

OR the Micromimic can take the following action.

Feed (1/Rest). The Micromimic may feed on any Unconscious or Paralyzed living creature, dealing 2 (1d4) sharp damage. The Mimic regains HP equal to the damage it dealt. This damage does not end the Unconscious condition.