Elephant

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Elephants are gigantic beasts that are quite tough to kill, generally seen as wise and empathetic, and make excellent pack animals if they can be trained.

Elephant

Monster Level: 5
Huge. Beast
STR DEX END AWR INT CHA
5 -2 5 3 -2 1
Ref: 8 Fort: 15 Ant: 13 Log: 8 Will: 9
Armor Rating 10 DR 2
Hit Points 65
Speed 35 ft
Skills Skills (STR) Applied Force +5; (END) Forced March +5; (AWR) Intuiting +2, Perceiving +2
Features
Beast of Burden. An Elephant can carry 6 additional Unwieldy items before becoming Encumbered.

Prehensile Trunk. The Elephant is able to grasp and manipulate objects and creatures with its trunk.

Actions

The Elephant can MOVE and take TWO of the following actions.

Move. The Elephant can move up to its speed.

Throw. Reach 5 ft, Natural Weapon. The Elephant throws a target that it had Grappled. That target is no longer Grappled, falls Prone within 20 ft of the Elephant, and takes 2 (1d4) falling damage. If the Elephant throws a creature or object at another creature within 20 ft of it, then it makes an attack against that secondary target: -2 vs REF. Hit: Both the thrown creature and the secondary target fall Prone and take 4 (2d4) blunt damage.

Gore. Reach 5 ft, Natural Weapon. +5 vs AR. Hit: 10 (1d10+5) sharp, and another attack: +5 vs FORT. Hit: Creature is Prone.

Stomp. Reach 5 ft, Natural Weapon. +5 vs REF of a Prone target. Hit: 16 (2d10+5) blunt.

Trunk. Reach 10 ft, Natural Weapon. +5 vs REF. Hit: Creature is Grappled.