Scourge Steed
Inferno is a plane of existence torn asunder by hatred and malice. Inferno is divided into four domains, each rife with conflict and backstabbing as various Archfiends and Exiles compete for dominance. The fiends of Choloreth, Melaneth, Phlegmereth, and Sanguineth each embody the twisted menace of their domains. The Exiles, too, are warped by their hellish environment, but they were once celestials. The Exiles still hold vestiges of their former splendor, boasting angelic wings, tremendous power, and otherworldly beauty.
Fiends of Cholereth
A great ocean of burning sand and coals known as Kalk’gahrak dominates the domain of Cholereth. The fiends of this realm wage eternal war across its savage dunes. The Cholereth follow more of a hierarchy than any of Inferno’s other domains as they organize themselves into bloodthirsty warbands that seek to dominate and slaughter one another. They fight with skill and tactic as much as brute force to defeat all who stand in their way. Three Archfiends each battle for complete dominance over Cholereth, and Mikhael, the leader of the Exiles, is headquartered deep within Kalk’gahrak, where he plans his own conquest of Inferno.
Scourge Steed
Resembling something between a horse and a gorilla with the head of a raptor and a long, venomous tail, the Scourge Steeds of Cholereth are used as warhorses. Cholereth War Bands often keep Scourge Steeds on hand, and Raiders will commonly tide these beasts into battle.
Scourge Steed | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Huge. Monstrosity Fiend | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | 4 | 5 | 2 | -2 | -1 |
| Ref: 14 | Fort: 15 | Ant: 12 | Log: 8 | Will: 9 | |
| Armor Rating 14 | Resist Fire 5 Immune Toxic | ||||
| Hit Points 120 | DR 5/Radiant | ||||
| Speed 60 ft, Climb 40 ft | Senses s Low-Light Vision 120 ft | ||||
| Skills (STR) Sprinting +10; (END) Distance Running +20; (AWR) Tracking +4 | |||||
| Features | |||||
| Methane Cloud (1/Recoup). When the Scourge Steed is Bloodied, it releases noxious fumes that heavily obscure the area in a 20 ft radius around its corpse. These fumes remain for 1 minute or until dispelled by wind blowing at a force of 10 mph or greater. When a creature starts its turn in the fumes and the creature is not a Fiend, it must make a DC 15 END check. On a fail, it takes 4 (1d8) toxic damage.
Mount. A creature riding the Scourge Steed has 2 MCAP, or 3 MCAP if it is a Fiend. If the mounted creature is a Fiend, it can use 1 MCAP each round to direct the Scourage Steed to make a Stinger attack. | |||||
| Actions | |||||
The Scourge Steed can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Scourge Steed can move up to its speed.
Stinger. Reach 20 ft Natural Weapon. +4 vs REF. Hit: 4 (1d8) toxic, and make a secondary attack: +5 vs FORT. Hit: The creature is Slowed until the end of its next turn. Claws. Reach 10ft Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp. Weapon. Reach 5 ft Natural Weapon. +0 vs AR. Hit: 6 (1d6+3) sharp. | |||||
OR the Scourge Steed can MOVE and take ONE of the following actions | |||||
| Chitter (Recharge 6). 60 ft Radius Natural Weapon. +5 vs WILL of each hostile creature in the radius. Hit: A creature is Frightened and Demoralized for 1 minute. Miss: A creature is Frightened and Demoralized until the end of their next turn.
Beak. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp, and make a secondary attack: +5 vs FORT. Hit: 9 (2d8) toxic and the creature is Slowed until the end of its next turn. | |||||
| Reactions | |||||
| Stabbing Stinger (1/Round). When a creature moves from into reach of the Scourge Steed’s stinger, it can reactively make a Stinger attack. | |||||