M'l'ykkri Mimic

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An untold abomination of the universe, the M’l’ykkri Fleshling looks like an inside out humanoid torso with teeth that can burrow, combine, and rearrange within itself. When enough fleshlings amalgamate together, they create a terrifying M’l’ykkri Flesh Swarm.

Once per year, M’l’ykkri will shed bits of flesh about as long as a human’s forearm. These Flesh Worms will seek out humanoids and burrow into them. This usually kills the humanoid, but if it does not, then the worm will secrete fluids that corrode the humanoid’s entrails and transform it into a new Fleshling.

Eventually, M’l’ykkri Fleshlings will grow so old and large that they become true M’l’ykkri, which are so enormous that whole patches of forest or jungle can grow on top of it while it burrows into the ground to await unsuspecting prey. When a creature nears it, a M’l’ykkri will open its enormous maw and swallow creatures even as large as elephants whole.

M'l'ykkri Mimic

Monster Level: 8
Medium. Abonimable, Eldritch
STR DEX END AWR INT CHA
1 4 2 2 0 3
Ref: 14 Fort: 12 Ant: 12 Log: 10 Will: 13
Armor Rating 12 Vulnerable Corrosive 2; DR 5/Corrosive
Hit Points 38 Immune Psychic
Speed 20 ft, Burrow 5 ft Senses Blindsight 60 ft
Traits Immutable, Iron Mind, Steel Will
Features
Burrowing Horror. The M’l’ykkri Mimic gains +12 Sneaking after it has burrowed in natural dirt or stone for 10 minutes.

Ambush Predator. If the M’l’ykkri Mimic attacks a target that was unaware of its presence, it rolls 2d20 and uses the higher for each of its attacks on its turn.

Actions

The M'l'ykkri Mimic can MOVE and take TWO of the following actions, or take the same action twice.

Move. The M’l’ykkri Mimic can move up to its speed.

Bite. Reach 5 ft Natural Weapon. +4 vs AR. Hit:  8 (1d8+4) sharp.

Lure Lash. Reach 10 ft Natural Weapon. +4 vs AR. Hit: 6 (1d4+4) lightning, and make a second attack: +2 vs FORT. Hit: The target becomes Stunned until the end of its next turn.