Mawgawth

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Mawgawths are nearly invisible aerial predators that, when someone manages to see one, resemble gaseous, flying jellyfish. They are quite adaptive but most common in very warm and humid environments, like jungles and swamps. Mawgawths secrete a numbing mucus from their tentacles, allowing them to latch onto creatures undetected. Carefully penetrating the creature’s arm or neck, they inject a bloating venom that causes the creature’s bodily organs to begin dissolving. A Mawgawth will then sop up the soupy entrails of the creature with its central feeding tentacle.

Mawgawth

Monster Level: 4
Small. Beast, Monstrosity
STR DEX END AWR INT CHA
3 0 2 0 -3 -1
Ref: 10 Fort: 12 Ant: 10 Log: 7 Will: 9
Armor Rating 11 Resist Blunt
Hit Points 42 Immune Psychic
Speed 30 ft, Fly 30 ft Senses Blindsight 30 ft
Traits Iron Will, Unerring Mind
Features
Gas Pocket. If the Mawgawth takes more than 15 sharp damage in a single round it explodes, and makes a special attack against all creatures within 10 ft of it. +4 vs REF. Hit: 3 (1d6) sonic damage.
Actions

The Mawgawth can take TWO of the following actions, or take the same action twice.

Move. The Mawgawth can move up to its speed.

Suffocate. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 5 (1d4+3) corrosive and the target is Grappled and Suffocating. While grappled, a creature takes 5 (1d4+3) corrosive damage at the start of its turn. The Mawgawth can only Grapple one target at a time.