Fungal Dryad

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Forest spirits that dwell within trees, Dryads take the form of humanoids made out of leaves, pollen, and flower petals. They tend to be elusive and may not emerge from their trees at all in the presence of humanoids unless those humanoids have provided demonstrable evidence that they are not hostile towards nature.

Dryads can be invaluable allies, serving as guides through rugged wilderness and helping creatures to find food and shelter. They can also be malicious enemies; while they will generally avoid direct combat, they can easily present themselves as friendly and mislead creatures until they are utterly lost in an unforgiving wild.


Some Dryads, after dying, return to their forests as undead.

They may do this out of a need for revenge if their death was untimely or unjust. Other Dryads simply do this out of a deep, eternal love for their homeland. These undead - Fungal Dryads - are bonded not to trees, but to specific growths of fungus in their forest homes.

Fungal Dryad

Monster Level: 5
Medium. Undead Fae Plant
STR DEX END AWR INT CHA
-1 3 3 3 0 1
Ref: 13 Fort: 13 Ant: 13 Log: 10 Will: 11
Armor Rating 11 Immune Necrotic
Hit Points 30 Vulnerable Radiant 1
Speed 30 ft (Hover) Traits Ethereal
Skills (INT) Medicine +3, Nature +2; (AWR) Foraging +7
Features
Fungal Spirit. The Dryad is bonded to one particular patch of fungus in the forest. When a Dryad Takes a Rest, it must touch a patch of fungus; it magically enters the fungus for the duration of the rest. It must Take a Rest in the specific patch of fungus to which it is bonded at least once every week or it dies. If this fungus is burned or otherwise killed, then the Dryad dies.

Foul Fae. Using AWR, the Dryad can cast the following primal chants and spells innately.

(At Will) Acid Stream, Foreboding Menace, Poison Spores

(3/Day) Mists of the Everwilds, Nighteye, Tangle of Brambles

(1/Day) Wall of Briars

Actions

The Dryad can take TWO of the following actions, or take the same action twice.

Move. The Dryad can move up to its speed and is unhindered by any natural foliage.

Briar Whip. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, and the Dryad can move the creature 10 ft in a direction of its choice if it is Large or smaller.

Foul Fae. The Dryad can cast one of its Foul Fae chants or spells.