Tekolasaurus

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Revision as of 13:02, 12 February 2024 by Andi (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ An enormous, quadrupedal dinosaur native to the Tekolan jungles, the Tekolasaurus has been observed to be a solitary, herbivorous creature. It has four rows of plated, spade-shaped spines down its back like those of a Stegosaurus, and a Stegosaurus’s famous spiked tail. Its head, however, looks more akin to an oversized Pachycephalosaurus’s, with a tremendous protrusion of thick bone above its eyes. When it lowers its...")
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An enormous, quadrupedal dinosaur native to the Tekolan jungles, the Tekolasaurus has been observed to be a solitary, herbivorous creature. It has four rows of plated, spade-shaped spines down its back like those of a Stegosaurus, and a Stegosaurus’s famous spiked tail. Its head, however, looks more akin to an oversized Pachycephalosaurus’s, with a tremendous protrusion of thick bone above its eyes. When it lowers its head and charges, it can smash through trees some 15 or 20 ft in diameter. Tekolasauruses are rarely prone to such violence, however. They prefer to be left alone and graze on roots, vines, and berries.

Tekolasaurus

Monster Level: 15
Gargantuan. Giant Beast (Dinosaur)
STR DEX END AWR INT CHA
5 -1 5 5 -3 2
Ref: 9 Fort: 15 Ant: 15 Log: 7 Will: 12
Armor Rating 15 Vulnerable Psychic 1 DR 3/Psychic DT 12
Hit Points 99 Senses Darkvision 300 ft
Speed 30 ft
Skills (END) Forced March +8
Features
Sharp Spikes. The Tekolasaurus’s spiked tail attack crits on a roll of 19-20.

Siege Monster. Damage from the Tekolasaurus’s Charge is doubled against inanimate objects and structures. It ignores DT against such targets.

Actions

The Tekolasaurus can take FOUR of the following actions, or take the same action four times.

Move. The Tekolasaurus can move up to its speed.

Slam. Reach 5 ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) blunt.

OR the Tekolasaurus can ONE of take the following actions.

Spiked Tail. Reach 20 ft Natural Weapon. +5 vs REF. Hit: 32 (5d10+5) sharp. On a crit, the creature also gains Bleeding 1d10.

Windup. The Tekolasaurus assumes a stance that allows it to make a Spiked Tail attack reactively.

Charge. The Tekolasaurus moves up to its speed, then makes an attack against a creature or object within 5 ft of it at the end of its movement. It gains +1 TA on this attack per 10 ft moved. Reach 5 ft Natural Weapon. +4 vs REF. Hit: 32 (5d10+5) blunt, +2 per 10 ft moved, and if the target is a Gargantuan or smaller creature, it falls Prone.

Reactions
Windup (1/Round). If the Tekolasaurus prepared its Windup on its last turn, then when a creature moves into reach of the Stegosaurus’s Spiked Tail, it can make a Spiked Tail attack.