Night Devil
Frightening creatures wrough of darkness incarnate, Night Devils prey on their victims first with a paralyzing gaze, then with tooth and fang. They are solitary creatures that prefer ambushing solitary or weakened prey.
Night Devil | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Large. Monstrosity Fiend | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 5 | 2 | 2 | -1 | 5 |
| Ref: 15 | Fort: 12 | Ant: 12 | Log: 9 | Will: 15 | |
| Armor Rating 14 | Vulnerable Divine 2 | ||||
| Hit Points 92 | Immune Non-Magical Weapons | ||||
| Speed 30ft, Fly 80ft | Senses Darkvision 120ft | ||||
| Traits Iron Will | |||||
| Features | |||||
| Night Flier. The Night Devil gains +4 Sneaking while in darkness | |||||
| Actions | |||||
The Night Devil can take THREE of the following actions, or take the same action three times. | |||||
| Move. The Night Devil can move up to its speed.
Claws. Reach 5ft Natural Weapon. +5 vs AR. Hit: 8 (1d6+5) sharp. | |||||
OR the Night Devil can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Night Devil can move up to its speed.
Gore. Reach 5ft Natural Weapon. +5 vs REF. Hit: 10 (1d10+5) sharp. If the target is large or smaller, it is knocked Prone. Paralyzing Gaze. Ranged (30ft) Natural Weapon. +5 vs WILL. Hit: The target becomes Paralyzed until the end of its next turn | |||||
OR the Night Devil can take ONE of the following actions. | |||||
| Devil Scream. 60ft Radius Natural Weapon. +5 vs WILL of each creature within the radius. Hit: 10 (1d10+5) sonic and the target becomes Shaken until the end of its next turn and Frightened for 1 minute. A creature Frightened by Devil Scream can make a DC15 CHA check at the end of its turn to end this condition and become immune to being Frightened by Devil Scream for 8 hours. | |||||
| Reactions | |||||
| Exploit (1/Round). The Night Devil can Exploit. | |||||