Clikkiri Scorpion
Info
| Clikkiri Scorpion | |||||
|---|---|---|---|---|---|
| Monster Level: 6 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 3 | 3 | 2 | 0 | 1 |
| Ref: 13 | Fort: 13 | Ant: 12 | Log: 10 | Will: 11 | |
| Armor Rating 12 | |||||
| Hit Points 40 | |||||
| Speed 45ft | Senses Blindsight 90ft | ||||
| Skills (STR) Sprinting +6 | |||||
| Features | |||||
| Hivemind. Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.
Corrosive Blood. When the Clikkiri takes sharp damage, all creatures within 5ft of it must make a DC 13 END check or take 2 (1d4) corrosive. | |||||
| Actions | |||||
The Clikkiri can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Clikkiri can move up to its speed.
Stinger. Reach 5ft Natural Weapon. +3 vs AR. Hit: 2 (1d4) sharp, and a secondary attack: +3 vs FORT. Hit: The target becomes paralyzed until the end of its next turn. Caustic Spit. Ranged (60ft) Natural Weapon. +3 vs AR. Hit: 7 (1d6+4) Corrosive and the target becomes Sickened until the end of its next turn. | |||||
| Reactions | |||||
| Exploit (1/Round). The Clikkiri can Exploit. | |||||
Features
Features. Info
Actions
Features. Info
Reactions
Features. Info