Animate Plants

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Animate Plants

Primal Spell, Altering, Extrinsic, Nature, Conjuring 1
APC: 8
SPC: 18
Range: 30 ft
Requires: Gesture, Verbal, Visual
Duration: 10 minutes
Spell Description
When you finish conjuring this spell, all plants within range become semisentient. For the duration, these plants seek to help you and your allies, and hinder your foes. For the duration, the following rules apply to the affected area. Note that the affected area does not move with you, but is the area affected when you initially finish conjuring the spell.
  • All spaces within 5 ft of vegetation are considered Difficult Terrain for creatures hostile to you. Your MC might determine that some areas are instead Hazardous Terrain, if the plant has spines or toxins.
  • You and creatures that are friendly to you can ignore any Difficult or Hazardous Terrain imposed by plant life.
  • Provided that you are in the affected area, you may make the following special attack. Root Bash: (2 AP) Ranged Magic Attack. +Magic attribute vs ANT of a creature in the affected area. Hit: 1d8 blunt damage.
Upcharge
Upcharge: +10 ft range per +6 SP.

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