Bandit Marauder
Bandit Marauder | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 0 | 2 | 0 | 1 |
| Ref: 12 | Fort: 10 | Ant: 12 | Log: 10 | Will: 11 | |
| Armor Rating 11 (leather armor) | |||||
| Hit Points 43 | |||||
| Speed 30 ft | |||||
| Skills (STR) Applied Force +4; (DEX) Sneaking +4 | |||||
| Features | |||||
| Blend in Terrain. When the Bandit has cover, its AR and physical defenses increase by +1. | |||||
| Actions | |||||
The Bandit can MOVE and take ONE of the following actions. | |||||
| Move. The Bandit can move up to its speed. | |||||
| Battle Axe. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp, or 8 (1d10+3) with two hands. | |||||
| Javelin. Thrown 60 ft One-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. | |||||
| Reactions | |||||
|
Exploit (1/Round). The Bandit can Exploit. | |||||