All public logs
Combined display of all available logs of MythCraft Online SRD . You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:44, 22 December 2023 Spazztaztic talk contribs created page Fiends of Cholereth (Created page with "A great ocean of burning sand and coals known as Kalk’gahrak dominates the domain of Cholereth. The fiends of this realm wage eternal war across its savage dunes. The Cholereth follow more of a hierarchy than any of Inferno’s other domains as they organize themselves into bloodthirsty warbands that seek to dominate and slaughter one another. They fight with skill and tactic as much as brute force to defeat all who stand in their way. Three Archfiends each battle for...") Tag: Visual edit
- 02:42, 22 December 2023 Spazztaztic talk contribs created page Fiends of Inferno (Created page with "Inferno is a plane of existence torn asunder by hatred and malice. Inferno is divided into four domains, each rife with conflict and backstabbing as various Archfiends and Exiles compete for dominance. The fiends of Choloreth, Melaneth, Phlegmereth, and Sanguineth each embody the twisted menace of their domains. The Exiles, too, are warped by their hellish environment, but they were once celestials. The Exiles still hold vestiges of their former splendor, boasting ange...") Tag: Visual edit
- 02:40, 22 December 2023 Spazztaztic talk contribs created page Fiends of Melaneth (Created page with "Melaneth is a domain of pitch darkness. At its heart, the city of Durlossoth eclipses all else. Darkness forever shrouds the ancient stone structures that cluster together in a chaotic mess of twisted alleyways and dead ends that stretch farther than any mortal city. The fiends that haunt these streets are gaunt and haggard things who often appear emaciated and weak. Despite their frail appearance, fiends from Melaneth frequently venture to the mortal plane, where they m...") Tag: Visual edit
- 02:35, 22 December 2023 Spazztaztic talk contribs created page Enchanted Items (Created page with "Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting armor to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in order to make the enchantment permanent.") Tag: Visual edit
- 02:32, 22 December 2023 Spazztaztic talk contribs created page Emissaries (Created page with "Sometimes called the voices of the gods, Emissaries are planar beings that serve as spokespeople on behalf of great pantheons. Some Emissaries might be children of the gods, and some might be champions that were once mortal and rose to a form of immortality. Sometimes, one or more gods might simply wish an Emissary into existence. Emissaries will strive to represent their pantheons as truly as they can. An Emissary of the Celestial Council is likely to be cordial, rese...") Tag: Visual edit
- 02:30, 22 December 2023 Spazztaztic talk contribs created page Elementals (Created page with "Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element. Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that wi...") Tag: Visual edit
- 02:29, 22 December 2023 Spazztaztic talk contribs created page Dryads (Created page with "Forest spirits that dwell within trees, Dryads take the form of humanoids made out of leaves, pollen, and flower petals. They tend to be elusive and may not emerge from their trees at all in the presence of humanoids unless those humanoids have provided demonstrable evidence that they are not hostile towards nature. Dryads can be invaluable allies, serving as guides through rugged wilderness and helping creatures to find food and shelter. They can also be malicious ene...") Tag: Visual edit
- 02:22, 22 December 2023 Spazztaztic talk contribs created page Deepshrooms (Created page with "Deepshrooms grow, as their name implies, deep beneath the ground. They produce a highly toxic mucus that, when applied to a creature in great enough quantity, will kill a creature and warp them into a zombie-like fungal abomination. These creatures shamble about in a facsimile of life for some years, but eventually they begin sprouting deepshrooms from their own body. Once this happens, the creature gradually decomposes into a fleshy mound where the new deepshrooms conti...") Tag: Visual edit
- 02:20, 22 December 2023 Spazztaztic talk contribs created page Clikkiri (Created page with "Clikkiri are fusions of humanoid and insectoid, resembling bipedal, human-sized termites or ants. They can communicate basic ideas with one another telepathically out to a short range, sending brief emotional pulses such as “Food!” or “Danger!”. More detailed communication, such as “We are under threat from a grash” would require them to speak in person. Some believe that Clikkiri are native to another continent on the other side of Ancerra, or are entirely...") Tag: Visual edit
- 02:17, 22 December 2023 Spazztaztic talk contribs created page Chosen (Created page with "Many hear the call of the deeps, tempting the soul like a siren’s song. Some only hear this call in fleeting dreams, but for others, the sea’s beckoning whisper gradually becomes an undeniable roar. Some (by their count) fortunate souls find themselves claimed by the depths. Transformed by the presence of elder gods from the lowest inky deeps, these “Chosen” sprout aquatic tentacles from their face and head. Some might manifest other aquatic adaptations, such as...") Tag: Visual edit
- 02:16, 22 December 2023 Spazztaztic talk contribs created page Centaurs (Created page with "Centaurs tend to be reclusive, keeping to their own settlements or nomadic groups deep within the forest or out on the sprawling open plains. Given that they do not interact with other sentient species as frequently as they might, outside knowledge of Centaurs is conflicting. Some believe Centaurs to be ferocious warriors that don’t give a second thought to stampeding an enemy and leaving their mangled corpse exposed to the elements. Others think that Centaurs are nobl...") Tag: Visual edit
- 02:15, 22 December 2023 Spazztaztic talk contribs created page Bloodoaks (Created page with "Uniquely vampiric plants with a hungering cunning, bloodoaks form through dark rituals when plant matter absorbs animal blood. The rituals that create these horrors are relatively easy to learn and implement, so cultists and unscrupulous mages often use bloodoaks as bodyguards and sentinels. === Bloodoak Arborean === Some bloodoaks absorb so much blood over the course of many years that they eventually morph into an entirely new creature. Growing tall and mighty in a da...") Tag: Visual edit
- 02:12, 22 December 2023 Spazztaztic talk contribs created page Bendelexes (Created page with "A grotesque parasite, the Bendelex looks like a slug wrought of carbonated, bubbling blood. Bendelexes reproduce when consumed by mammalian hosts. They absorb nutrients from their host for a number of days, and when ready, they burrow out of the host’s stomach. Bulbous and saturated with nutrients from their host, the Bendelex then splits into two new worms, which seek to continue the cycle. === Psion === Som Bendelexas manifest mild psionic powers after burring throu...") Tag: Visual edit
- 02:07, 22 December 2023 Spazztaztic talk contribs created page Arboreans (Created page with "Arboreans are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna. There are several types of Arboreans, each of whom tend to have different outlooks on l...") Tag: Visual edit
- 23:13, 19 December 2023 Spazztaztic talk contribs created page Travel (Created page with "=== Natural Environments === As your adventurers traverse the world, they might be confronted with any number of environments. When designing your world, you might want to use environments as they appear in the real world, or you might want to modify the environments in some way. Maybe you emphasize the most extreme elements of an environment (forests with miles-tall trees, for example) or perhaps you introduce a small but significant twist to your ecosystem (such as a r...") Tag: Visual edit
- 21:43, 19 December 2023 Spazztaztic talk contribs created page Stonerot (Created page with "''Uncommon Magical Disease'' ''Lethality: Low'' ''Transmissibility: High'' '''Infection:''' A creature gains Stonerot when they are hit with a Sickening Statue’s Infectious ability. '''Outbreak and Contagion:''' Stonerot only spreads through direct contact, so creatures only contract this disease through combat or through failing an attribute check. '''Symptoms:''' An infected creature first undergoes an asymptomatic incubation period. Roll 1d6+1; after that...") Tag: Visual edit
- 21:40, 19 December 2023 Spazztaztic talk contribs created page Scarlet Sickness (Disease) (Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: High'' '''Infection:''' A creature might contract Scarlet Sickness if an open wound is exposed to blood from another creature. Once a creature is infected, their blood becomes infectious regardless of if other creatures have open wounds or not. '''Outbreak:''' 1d4 creatures gain Scarlet Sickness. '''Contagion:''' At the end of each day, all creatures exposed to Scarlet Sickness must make a DC 15 END check...") Tag: Visual edit
- 21:35, 19 December 2023 Spazztaztic talk contribs created page Gift of the Chosen (Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Medium'' '''Infection and Outbreak:''' When 20 or more creatures have a form of Madness in a single settlement of 200 or more individuals, roll percentile dice at dusk each night. On a roll of 76-100, a ghost appears in port between dusk and dawn each morning. The ghost ship has the stats of a normal ship but is Ethereal. It is crewed by 5d4 Chosen Crewmates, 1d4 Chosen Boatswains, and 1 Chosen Captain. While...") Tag: Visual edit
- 21:31, 19 December 2023 Spazztaztic talk contribs created page Fleshling Fever (Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Low'' '''Infection:''' M’l’ykkri Flesh Swarms and M’l’ykkri Flesh Worms can both cause a creature to gain Fleshling Fever. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. • Hour 1: Become Demoralized. • Hour 2: Become Slowed. • Hours 3-12: Gain Fatigue. • Upon Death: Become a M’l’ykkri Fles...") Tag: Visual edit
- 21:28, 19 December 2023 Spazztaztic talk contribs created page Deepshroom Poisoning (Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Low'' '''Infection:''' When a creature inhales a Deepshroom Hive’s cloud of spores, it becomes infected with Deepshroom Poisoning. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. • Day 1: Become Demoralized. • Day 2: Become Shaken. • Day 3: Become Sickened....") Tag: Visual edit
- 21:25, 19 December 2023 Spazztaztic talk contribs created page Deathboil Plague (Disease) (Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Medium'' '''Infection:''' Deathboil Plague spreads through physical contact. An infected creature’s boils and pustules will frequently burst, making treatment a messy process. These burst oils spread rapidly and infect other creatures that come into contact with them. '''Outbreak:''' 5d10 creatures in an urban area contract Deathboil Plague . '''Contagion:''' At the end of each day, Xd1o additional crea...") Tag: Visual edit
- 21:17, 19 December 2023 Spazztaztic talk contribs created page Boil Plague (Created page with "''Common Disease'' ''Lethality: Low'' ''Transmissibility: Extreme'' '''Infection:''' Boil Plague spreads through physical contact. Creatures that suffer Boil Plague break out in running sores whose oils carry infection. '''Outbreak:''' 5d20 creatures in an urban area contract Boil Plague. '''Contagion:''' At the end of each day, Xd2o additional creatures are infected, where X equals the number of days since the outbreak. Subtract 1 die from this roll (to a mini...") Tag: Visual edit
- 21:11, 19 December 2023 Spazztaztic talk contribs created page Beasian Boils (Created page with "''Very Rare Magical Disease'' ''Lethality: Medium'' ''Transmissibility: High'' '''Infection:''' A creature gains Beasian Boils when they are hit with a Blood Beast’s Rip and Tear ability. '''Outbreak and Contagion:''' Beasian Boils spread when Blood Beasts or their spawn hit with specific attacks, so creatures only contract this disease through combat. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days...") Tag: Visual edit
- 22:29, 10 December 2023 Spazztaztic talk contribs created page Swamp- Pod Slime (Created page with "''Rare Natural Poison'' ''Lethality: Low'' ''Transmissibility: None'' '''Application:''' A creature gains Swamp-Pod Poisoning when directly consuming Swamp Pods or drinking something laced with Swamp-Pod Slime. Symptoms: An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. '''•Day 1:''' Become Dazed as you dissociate from reality while small red...") Tag: Visual edit
- 22:25, 10 December 2023 Spazztaztic talk contribs created page Nightshade Extract (Created page with "''Rare Poison'' ''Lethality: High'' ''Transmissibility: Low'' '''Application:''' A creature gains Nightshade Poisoning through direct ingestion or by a successful attack with a weapon coated in nightshade extract. Symptoms: An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. '''• Hour 1:''' Become Sickened as veins around the wound site become pronounced and black. You lose ¼ of your maximu...") Tag: Visual edit
- 22:21, 10 December 2023 Spazztaztic talk contribs created page Deep Shroom Toxin (Created page with "''Very Rare Poison'' ''Lethality: Medium'' ''Transmissibility: High'' '''Application:''' A creature gains Deepshroom Poisoning when consuming food or drink laced with Deepshroom Toxin or by breathing in Deepshroom spores. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following hours. The effects are cumulative. • '''Hour 1-4:''' Become Shaken from convulsive coughing and shallow breathing. Roll 1d20 each hour; o...") Tag: Visual edit
- 13:33, 3 December 2023 Spazztaztic talk contribs created page Skill Challenges (Created page with "Skill Challenges When one of your players attempts something that has a chance of failure, ask them for an Attribute check to determine their level of success. Ask for one of seven Attribute checks: STR, DEX, END, AWR, INT, CHA, or LUCK. These correspond to the seven Attributes of the same name (note that there are not COR checks). To make a skill check, your player will roll 1d20 and add their Attribute points from the relevant Attribute. Encourage players to men...") Tag: Visual edit
- 23:59, 2 December 2023 Spazztaztic talk contribs created page Weather (Created page with "Weather might dramatically affect how far and how quickly a party can travel. It will certainly be more efficient to travel during periods of good weather than traveling in the middle of a heavy hailstorm or blizzard. Weather Effects on Travel {| class="wikitable" |+ !Weather !Description !Travel Effects |- |Blizzard |Intense snowfall with strong winds, severely impacting visibility and making travel perilous. |Your pace cannot exceed 1 mile every 4 hours. Each hour, e...") Tag: Visual edit
- 23:10, 2 December 2023 Spazztaztic talk contribs created page Values, Drives, & Quirks (Created page with "When designing villains and supporting characters, you can use this system to flesh them out. Values, Drives, and Quirks will give your characters nuance and make them feel alive. === Values === People have nuanced and complex beliefs, and at times have beliefs that are at odds with one another. To represent this in your character, you can choose between two and six values that your character believes in or wrestles with. Many TTRPGs have made use of the law/chaos and...") Tag: Visual edit
- 19:45, 2 December 2023 Spazztaztic talk contribs created page Goods & Services (Created page with "These tables list suggested prices for food, overnight stays in inns, and the like. === Clothes === {| class="wikitable" !Item !Cost |- |Clothes (Ceremonial) |150 |- |Clothes (Common) |5 |- |Clothes (Exquisite) |100 |- |Clothes (Fine) |20 |- |Clothes (Travel) |8 |- |Clothes (Vestments) |15 |} === Food and Drink === {| class="wikitable" !Item !Cost |- |Ale Gallon (good) |5 |- |Ale Gallon (Poor) |2 |- |Ale (Mug) |1 |- |Beer (Bottle) |1 |- |Cider (Pint) |1 |- |Herbs (Com...") Tag: Visual edit
- 00:21, 2 December 2023 Spazztaztic talk contribs created page Steel Trap (Created page with "''Psionic Invocation, Clairsentience, Altering'' '''Casting Time:''' 1 hour '''Range:''' Touch '''Requires:''' Gesture '''Duration:''' 4 hours You place psychic wards around a creature, bolstering their mind. You or one creature that you touch cannot be Broken, Charmed, Demoralized, Enthralled, Frightened, or Shaken for the duration.") Tag: Visual edit
- 00:20, 2 December 2023 Spazztaztic talk contribs created page Telepathic Anchor (Created page with "''Psionic Invocation, Clairsentience, Divining'' '''Casting Time:''' 1 hour '''Range''': 30 ft '''Requirements''': Gesture, Visual, Line of Sight '''Duration:''' Instantaneous You project a sliver of your consciousness into a concentrated point, allowing your senses to return to said point even once you are long gone. Choose a point within range. You may close your senses to your physical surroundings to open your ears to the surroundings of the point that you chos...") Tag: Visual edit
- 00:18, 2 December 2023 Spazztaztic talk contribs created page Duplicate (Created page with "''Psionic Invocation, Metacreativity, Summoning'' '''Casting Time:''' 10 minutes, which can be part of a Recoup '''Range:''' 10 ft '''Requires:''' Verbal, Visual, Gesture '''Duration:''' 8 hours You create a quasi-real duplicate of yourself. This duplicate has none of your memories or personality. The duplicate has your statistics, but cannot hold over AP and starts its turn with no more than 3 AP. It cannot cast spells, with the exception of Manifestations that...") Tag: Visual edit
- 00:16, 2 December 2023 Spazztaztic talk contribs created page Haunt (Created page with "''Psionic Invocation, Metacreativity, Summoning'' '''Casting Time:''' 10 minutes, which can be part of a Recoup '''Range:''' 10 ft '''Requires:''' Verbal, Visual, Gesture '''Duration:''' 8 hours You create a quasi-real duplicate of yourself. This duplicate has none of your memories or personality. The duplicate has your statistics, but cannot hold over AP and starts its turn with no more than 3 AP. It cannot cast spells, with the exception of Manifestations that you...") Tag: Visual edit
- 00:14, 2 December 2023 Spazztaztic talk contribs created page Dreamspeak (Created page with "''Psionic Invocation, Telepathy, Enchanting'' '''Casting Time:''' 30 minutes '''Range:''' Special '''Requires:''' You must be sleeping to cast this Invocation '''Duration:''' Up to 30 minutes Choose a creature with whom you have interacted in the past and with whom you have a friendly relationship. Provided that the creature in question is also sleeping, you may both converse for the duration. Both creatures have the option to end this conversation at any time. This...") Tag: Visual edit
- 00:13, 2 December 2023 Spazztaztic talk contribs created page Bend Reality (Created page with "''Psionic Invocation, Psychokinetics, Altering, Meditation'' '''Prerequisites:''' Psionic Tier 5 '''Casting Time:''' 1 hour '''Range:''' Visual '''Requires:''' Gesture, Verbal '''Duration:''' Special When you complete the casting of this Invocation, you may choose any Spell from any of the five Sources of magic that has the Alchemy, Altering, Divining, Enchanting, Illusory, or Necromancy tag and costs 40 or fewer SP. You immediately cast that spell, spending its SP...") Tag: Visual edit
- 00:12, 2 December 2023 Spazztaztic talk contribs created page Assembly (Created page with "''Psionic Invocation, Metacreativity, Alchemy, Meditation'' '''Casting Time:''' 10 minutes to 1 hour '''Range''': 100 ft '''Requires:''' Verbal, Visual, Gesture '''Duration:''' Instantaneous By exerting your will on a specific task, you can psionically complete this task. Tasks can include constructing a building or vehicle by using raw materials, or piloting a vehicle such as a sailboat. If constructing or repairing a structure, you may repair 10 cubic ft per 10 m...") Tag: Visual edit
- 00:11, 2 December 2023 Spazztaztic talk contribs created page Adapt (Created page with "''Psionic Invocation, Psychometabolics, Altering'' '''Casting Time:''' 10 minutes '''Range:''' Self '''Requires:''' Gesture '''Duration:''' 1 hour When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration: '''Claws.''' Gain the natural weapon: Claws. Claws cost 2 AP to use, deal 1d4 damage, and you can use STR or DEX when making Claw attacks. Claws have the Light tag. If you already have Claws as a natural...") Tag: Visual edit
- 00:11, 2 December 2023 Spazztaztic talk contribs created page Astral Projection (Created page with "''Psionic Invocation, Clairsentience, Divining, Meditation'' '''Prerequisites''': Psionic Tier 6 '''Casting Time:''' 1 hour '''Range:''' Self '''Requires:''' Gesture, Verbal '''Duration:''' Up to 8 hours You launch your consciousness beyond your body and can freely explore the world and the cosmos in disembodied form. Upon completing this Invocation, you may spend 4 AP to project your spirit out of your body, and 4 AP to return your spirit into your physical body...") Tag: Visual edit
- 00:03, 2 December 2023 Spazztaztic talk contribs created page Sense Danger (Created page with "''Psionic Spell, Clairsentience, Divining, Conjuring 2'' '''APC:''' 10 '''SPC:''' 15 '''Range:''' Self '''Requires''': Gesture '''Duration:''' 1 hour You gain preternatural awareness of when things are not as they ought to be. You cannot be Surprised, and you gain +5 to REF and ANT.") Tag: Visual edit
- 00:01, 2 December 2023 Spazztaztic talk contribs created page Shape Reality (Created page with "''Psionic Spell, Psychokinetics, Altering, Meditation, Conjuring 10'' '''APC:''' 30 '''SPC:''' 150 '''Range:''' Indefinite '''Requires:''' Verbal, Gesture '''Duration:''' Instantaneous You change the nature of existence. When you complete the casting of this spell, you may choose any Spell from any of the five Sources of magic that costs 70 or fewer SP. You immediately cast that spell without spending additional SP. Alternatively, you may rewrite the course of wo...") Tag: Visual edit
- 00:00, 2 December 2023 Spazztaztic talk contribs created page Warp Time (Created page with "''Psionic Spell, Psychokinetics, Altering'' '''APC:''' 1 '''SPC:''' 40 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Instantaneous You immediately gain double the amount of AP that you normally gain at the start of each of your turns, to a maximum of 24 AP. Damaging another creature automatically hits, and counts as a crit. However, damaging a creature also ends this spell immediately, causing you to lose any excess AP.") Tag: Visual edit
- 00:00, 2 December 2023 Spazztaztic talk contribs created page Summon Incarnation (Psionic) (Created page with "''Psionic Spell, Metacreativity, Summoning, Concentration,'' '''Conjuring''' 4 '''APC:''' 20 '''SPC:''' 20 '''Range:''' 30 ft '''Requires:''' Verbal, Gesture '''Duration:''' Up to 1 hour When you finish casting this spell, you draw Essence from the Celestial Sea to create a quasi-real creature. This creature must have the Beast or Monstrosity tag, be a creature you have seen, and be Monster Level 5 or lower. This creature is friendly to you and your allies and wil...") Tag: Visual edit
- 00:00, 2 December 2023 Spazztaztic talk contribs created page Stop TIme (Created page with "''Psionic Spell, Psychokinetics, Altering'' '''APC:''' 1 '''SPC:''' 70 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Instantaneous You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; hazardous terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would...") Tag: Visual edit
- 00:00, 2 December 2023 Spazztaztic talk contribs created page Slow Time (Created page with "''Psionic Spell, Psychokinetics, Altering, Concentration'' '''APC:''' 1 '''SPC:''' 30 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Up to 10 minutes For the duration, you slow the flow of time in a 30 ft radius around you. Whenever you or another creature start a turn in the affected area, that creature is Staggered and Slowed. Any creature that makes an attack in the area must roll 2d20 and use the lower roll. A creature outside the area that targets a...") Tag: Visual edit
- 23:54, 1 December 2023 Spazztaztic talk contribs created page Morph Features (Created page with "''Psionic Spell, Psychometabolics, Altering, Manifestation, Conjuring 1'' '''APC:''' 2 '''SPC:''' 4 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' 30 minutes You can psychically reshape your physical appearance. You can appear to be any other humanoid species that is the same Size as you. You can become 6 inches taller or shorter than your normal as part of this spell and can change your skin tone, eye color, hair color and length, and facial complexion...") Tag: Visual edit
- 23:53, 1 December 2023 Spazztaztic talk contribs created page Mirror Images (Created page with "''Psionic Spell, Metacreativity, Illusory, Concentration'' '''APC:''' 3 '''SPC:''' 12 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Up to 5 minutes You conjure forth mirrors of yourself to misguide your enemies’ blows. Four duplicates of yourself swirl around you, loosely imitating your movements. For the duration, creatures that rely primarily on sight to make attacks against you roll an additional d20 against a DC20, if they do not meet the DC, a m...") Tag: Visual edit
- 23:53, 1 December 2023 Spazztaztic talk contribs created page Modify Memory (Created page with "''Psionic Spell, Psychovillainy, Enchanting, Conjuring 5'' '''APC:''' 30 '''SPC:''' 60 '''Range:''' Touch '''Requires:''' Verbal, Gesture '''Duration:''' Indefinite Make a magic attack against the LOG of a humanoid creature within range. If you hit, the effects of this spell are indefinite. If you miss, then the effects only last for 2 days. A creature may choose to willingly fail this spell. You affect the target’s memory of an event that it experienced within t...") Tag: Visual edit
- 23:51, 1 December 2023 Spazztaztic talk contribs created page Possession (Created page with "''Psionic Spell, Psychovillainy, Enchanting, Meditation, Conjuring 10'' '''APC:''' 30 '''SPC:''' 80 '''Range:''' Sight '''Requires:''' Verbal, Visual, Gesture '''Duration:''' Up to 1 hour Make a magic attack against a creature’s WILL. If you succeed, you possess them for 1 hour. If you fail, then you only possess them for 1 minute. For the duration, on your turn you cannot do anything other than maintaining your Meditation. On the possessed creature’s turn, you...") Tag: Visual edit
- 23:51, 1 December 2023 Spazztaztic talk contribs created page Paranoia (Created page with "''Psionic Spell, Telepathy, Enchanting'' '''APC:''' 4 '''SPC:''' 32 '''Range:''' 80 ft '''Requires:''' Verbal, Gesture '''Duration:''' 24 hours Make a magic attack against a creature’s LOG. If you hit, choose a secondary target within range. The primary target becomes Phobic of the secondary target. It is not phobic of the secondary target specifically, but of all creatures or objects that resemble that secondary target. (For example, if the secondary target is a...") Tag: Visual edit