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|''Command, Combat'' | |''Command, Combat'' | ||
|Harker's | |Harker's | ||
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|'''Call in a Favor''' | |||
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|You always know whether you have positive or negative Goodwill in a given social facet. | |||
Gain the Call in a Favor ability, which you may only use if you have positive Goodwill in the related social facet. | |||
'''Call in a Favor.''' While in a populated area, you may choose to lose 1 Goodwill in a social facet of your choice. In return, you gain a small favor granted by an NPC affiliated with the related social facet. The exact nature of the favor is up to the MC, though suggestions are on the following list. | |||
* Automatically succeed a CHA/Persuading check. | |||
* Get a mundane item for free or at a tangible discount. | |||
* Find a place to stay for the night, away from prying eyes and ears. | |||
* Earn an audience with a prominent politician… though you may still have to wait a few days before they see you. | |||
* Get exonerated for a misdemeanor. | |||
|''Command, Social'' | |||
|MythCraft Enhanced | |||
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|'''Card Shark''' | |||
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|When gambling, gain +3 to Deceiving, Fortuity, Intuiting, and Sleight of Hand checks. | |||
|''Command, Social'' | |||
|MythCraft Enhanced | |||
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|'''Charmer''' | |'''Charmer''' | ||