Solar Turtle

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All Turtles are psionically powerful creatures and never cease growing. Once they live long enough, Turtles will levitate off of their homeworld and travel through space to explore the vast unknown and eventually create new worlds of their own. Some few Turtles, however, choose to remain near Ancerra after growing to such great enormity. These Turtles use their psionic abilities to lure kaijan away from civilizations, helping humanoids to develop their own societies.

Solar Turtle

Monster Level: 14
Titan. Giant Beast (Psionic)
STR DEX END AWR INT CHA
3 -3 5 6 4 3
Ref: 7 Fort: 15 Ant: 16 Log: 14 Will: 13
Armor Rating 10 Immune Magic, Psychic
Hit Points 140 DT 20
Speed 20 ft, Fly 20 ft Traits Immutable, Iron Will, Steel Mind, Unerring Mind
Features
Interplanetary Voyager. The Solar Turtle is immune to any negative effects of the void of space.

Telepath. The Turtle can communicate telepathically with any creature that they see.

Psion. The Turtle can innately cast following psionic invocations each once per day: Assembly, Astral Projection, Bend Reality, Dreamspeak, Telepathic Anchor.

Spellcaster. Using AWR, the Turtle can innately cast the following spells.

Actions

The Solar Turtle can take TWO of the following actions, or the take the same action twice.

Move. The Turtle can move up to its speed.

Stare. Ranged (60 ft) Natural Weapon. +6 vs LOG. Hit: 17 (2d10+6) psychic.

Lesser Spell. The Turtle can cast one of its at will spells.

OR the Solar Turtle can take the following action.

Greater Spell. The Turtle can cast one of its expendable spells.