Paladin

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Paladin

Monster Level: 10
Medium. Humanoid
STR DEX END AWR INT CHA
3 0 2 4 0 4
Ref: 9 Fort: 13 Ant: 16 Log: 12 Will: 16
Armor Rating 15 (field plate) Resist Frightened 2, Demoralized 2, Shaken 2
Hit Points 9q0
Speed 25 ft
Skills (STR) Athletics +4; (END) Forced March +4; (AWR) Animal Handling +5; (INT) Medicine +2; (CHA) Empathy +4, Leadership +4
Features
Unwavering Will. The Paladin gains +2 to its Mental defenses.

Cavalier. When riding a steed, the Paladin gains 1 additional MCAP.

Kite Shield. The Paladin may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT.

Divine Rituals. Using AWR, the Paladin can cast the following rituals. Calming Presence, Holy Weapon, Lesser Restoration, Merriment, Prayer of Healing.

Actions

The MONSTER can take FOUR of the following actions, or take the same action four times.

Feature. Info

OR the MONSTER can take TWO of the following actions, or take the same action twice...

Feature. Info

...AND take ONE of the following actions.

Feature. Info

OR the MONSTER can take TWO of the following actions, or take the same action twice.

Feature. Info
Reactions
Feature. Info

Features

Features. Info

Actions

Features. Info

Reactions

Features. Info