Druid

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Druid

Monster Level: 5
Medium. Humanoid Shapechanger (Primal)
STR DEX END AWR INT CHA
1 2 3 3 0 0
Ref: 13 Fort: 14 Ant: 13 Log: 10 Will: 13
Armor Rating 11 (leafy armor) Resist Elemental 2
Hit Points 36 Senses Low-light Vision 60 ft
Speed 30 ft Traits Iron Will, Steel Mind, Unerring Mind
Skills (DEX) Sneaking +3; (AWR) Animal Handling +7, Foraging +7, Sheltering +7, Tracking +7; (INT) Nature +7
Features
Nature Warden. The Druid’s WILL equals its ANT.
Primal Chants. Using AWR, the Druid can cast the following chants: Bloom, Briar Whip, Charm Creature, Foreboding Menace, and Poison Spores.
Primal Spellcaster. Using AWR, the Druid can cast the following spells. It has 20 SP/Rest. Animal Bond, Billowing Fog, Calming Presence, Crawling Vine, Nature’s Bounty, Piscism, and Wall of Briars
Actions

The Druid can take TWO of the following actions, or take the same action twice.

Move. The Druid can move up to its speed.

Primal Chant. The Druid can use one of its chants.

OR the Druid can MOVE and take ONE of the following actions.

Primal Spellcaster. The Druid can use one of its spells.

Shapechange (2/Recoup). The Druid can transform itself into a beast of ML 5 or lower. While transformed in this way, it retains its own INT and CHA, but otherwise uses the beast’s stats. When it runs out of HP as a beast, uses this feature again, or when 1 hour has passed, it reverts to its original form.