Druid
Druid | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Humanoid Shapechanger (Primal) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 2 | 3 | 3 | 0 | 0 |
| Ref: 13 | Fort: 14 | Ant: 13 | Log: 10 | Will: 13 | |
| Armor Rating 11 (leafy armor) | Resist Elemental 2 | ||||
| Hit Points 36 | Senses Low-light Vision 60 ft | ||||
| Speed 30 ft | Traits Iron Will, Steel Mind, Unerring Mind | ||||
| Skills (DEX) Sneaking +3; (AWR) Animal Handling +7, Foraging +7, Sheltering +7, Tracking +7; (INT) Nature +7 | |||||
| Features | |||||
| Nature Warden. The Druid’s WILL equals its ANT. | |||||
| Primal Chants. Using AWR, the Druid can cast the following chants: Bloom, Briar Whip, Charm Creature, Foreboding Menace, and Poison Spores. | |||||
| Primal Spellcaster. Using AWR, the Druid can cast the following spells. It has 20 SP/Rest. Animal Bond, Billowing Fog, Calming Presence, Crawling Vine, Nature’s Bounty, Piscism, and Wall of Briars | |||||
| Actions | |||||
The Druid can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Druid can move up to its speed.
Primal Chant. The Druid can use one of its chants. | |||||
OR the Druid can MOVE and take ONE of the following actions. | |||||
| Primal Spellcaster. The Druid can use one of its spells.
Shapechange (2/Recoup). The Druid can transform itself into a beast of ML 5 or lower. While transformed in this way, it retains its own INT and CHA, but otherwise uses the beast’s stats. When it runs out of HP as a beast, uses this feature again, or when 1 hour has passed, it reverts to its original form. | |||||