Sage Wyrm

Revision as of 19:50, 28 April 2024 by Andi (talk | contribs)

[Back to creatures]


A crafty serpentine creature that resembles the splendor and cunning of the Nine Dragons, a Wyrm is a massive winged snake. Many Wyrms develop innate magical abilities as they age. Notably, unlike their godly forebears, Wyrms cannot breathe fire, so they rely heavily on their magical prowess during combat and are not too proud to fly away if they feel outmatched.

Wyrms usually mature after 70-100 years, which is when they first begin manifesting magical abilities. Wyrms continue to refine their abilities as they age, and they can live to be several thousand years old.

Sage Wyrm

Sage Wyrms develop arcane magic as they age and are typically fascinated with scholarly puzzles. While Wyrd Wyrms enjoy testing humanoids by putting them in illusory puzzles, Sage Wyrms prefer to see how rigorous a humanoid mind is by engaging the creature in riddles or scholarly debates. Sage Wyrms can temporarily bestow their magical powers onto other creatures if they deem the creatures worthy.

Name

Monster Level:
Size. Type
STR DEX END AWR INT CHA
0 0 0 0 0 0
Ref: 10 Fort: 10 Ant: 10 Log: 10 Will: 10
Resist Info
Armor Rating 10 Vulnerable Info
Hit Points 10 Immune Info
Speed 30ft Senses Info
Skills Info Traits Info
Features
Feature. Info
Actions

The MONSTER can take FOUR of the following actions, or take the same action four times.

Feature. Info

OR the MONSTER can take TWO of the following actions, or take the same action twice...

Feature. Info

...AND take ONE of the following actions.

Feature. Info

OR the MONSTER can take TWO of the following actions, or take the same action twice.

Feature. Info
Reactions
Feature. Info

Features

Features. Info

Actions

Features. Info

Reactions

Features. Info