Tzel

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Profoundly zealous paladins that remain true to their calling for their entire lives might become Tzels if they die before their quests are fulfilled. Undead creatures held together by holy radiance, Tzels are immune to many of the attacks that typically destroy undead creatures. Tzels know that they operate on borrowed time, so they tend to make steadfast allies that will sacrifice themselves again if it means serving their friends or their gods.

Tzel

Monster Level: 12
Medium. Undead Humanoid (Divine)
STR DEX END AWR INT CHA
5 0 5 2 -1 5
Ref: 9 Fort: 15 Ant: 12 Log: 9 Will: 15
Armor Rating 15 (field plate) Immune Psychic, Radiant, Toxic
Hit Points 110 DR 5/Necrotic
Speed 25 ft Traits Iron Will, Steel Mind
Skills (END) Forced March +20
Features
Cavalier. When riding a steed, the Tzel gains 1 additional MCAP.

Kite Shield. The Tzel may choose to equip a kite shield, gaining +2 to its AR and +1 to its physical defenses.

Vestigial Divinity. Using CHA, the Tzel can cast the following spells innately at will. Brooding Darkness, Censure, Demoralize, Shining Bolt.

Actions

The Tzel can MOVE and take THREE of the following actions, or take the same action three times.

Move. The Tzel moves up to its speed.

Longsword. Reach 5 ft Hand-and-a-Half Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp or 10 (1d10+5) if two-handed.

Glaive. Reach 10 ft Two-Handed Weapon. +5 vs AR. Hit: 9 (1d8+5) physical.

OR the Tzel can take TWO of the following actions, or take the same action twice...

Move. The Tzel moves up to its speed.

Longsword. Reach 5 ft Hand-and-a-Half Weapon. +5 vs AR. Hit: 9 (1d8+5) sharp or 10 (1d10+5) if two-handed.

Glaive. Reach 10 ft Two-Handed Weapon. +5 vs AR. Hit: 9 (1d8+5) physical.

...AND take ONE of the following actions.

Divine Retribution (Recharge 6). Make a weapon attack. On a hit, deal an additional 5 (1d10) radiant damage.

Spell. The Tzell can cast one of its innate spells.

Reactions
Exploit (1/Round). The Tzel can Exploit.