Wicker Man
The sinister creation of a dark ritual, a Wicker Man is the effigy of a humanoid creature that is set on fire to summon a fiendish fire elemental. If the ritual is performed correctly, then the new elemental will hunt down the creature whose effigy was burned and will stop at nothing to kill them.
If the Wicker Man is killed, it dissolves into ashes, but will regenerate from the ashes given enough time. It will continually pursue its victim until victorious or until stopped through very powerful magic.
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| Monster Level: | |||||
| Size. Type | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 0 | 0 | 0 | 0 | 0 |
| Ref: 10 | Fort: 10 | Ant: 10 | Log: 10 | Will: 10 | |
| Resist Info | |||||
| Armor Rating 10 | Vulnerable Info | ||||
| Hit Points 10 | Immune Info | ||||
| Speed 30ft | Senses Info | ||||
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| Actions | |||||
The MONSTER can take FOUR of the following actions, or take the same action four times. | |||||
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OR the MONSTER can take TWO of the following actions, or take the same action twice... | |||||
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...AND take ONE of the following actions. | |||||
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OR the MONSTER can take TWO of the following actions, or take the same action twice. | |||||
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| Reactions | |||||
| Feature. Info | |||||
Features
Features. Info
Actions
Features. Info
Reactions
Features. Info