Wilting Warden

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Each natural environment needs a guardian, and the mystic wardens fill this role. Amalgamations of plant and mineral matter in the shape of large beasts native to their environment, wardens would be apex predators if they needed to hunt or eat. Instead, they are stoic guardians of the natural state of things in their respective habitats, protecting the fragile balance of their ecosystem from foreign threats.

When envisioning a warden, think of the flora and fauna natural to a region. A forest warden might look like a grizzly bear made out of oak bark and lichen, while a desert warden could resemble prickly pears joined together into the shape of a giant cobra.

Wardens that dwell in mountains can be represented by any other environment’s warden: a forested mountain might have a forest warden, and a rocky mountain’s warden might have the stats of a cave warden.

Many wardens, especially those in wooded environments, form friendships with small faerie lights called will o’ the wisps. Wardens will quietly assess adventurers to determine whether they pose a threat to their habitat. If the warden believes the heroes not to be a threat, they might send will o’ the wisps to guide the heroes. If the adventurers are deemed threatening, then the wisps might lure them into the warden’s clutches.

Wilting Warden

Unlike true wardens, wilting wardens are created through fell ritual. Cultists or evil witches might entrap and kill a warden, then perform a ritual on it to create a wilting warden out of its remains. Wilting wardens have no scruples or sense of honor and are violently aggressive.

Name

Monster Level:
Size. Type
STR DEX END AWR INT CHA
0 0 0 0 0 0
Ref: 10 Fort: 10 Ant: 10 Log: 10 Will: 10
Resist Info
Armor Rating 10 Vulnerable Info
Hit Points 10 Immune Info
Speed 30ft Senses Info
Skills Info Traits Info
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Actions

The MONSTER can take FOUR of the following actions, or take the same action four times.

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OR the MONSTER can take TWO of the following actions, or take the same action twice...

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...AND take ONE of the following actions.

Feature. Info

OR the MONSTER can take TWO of the following actions, or take the same action twice.

Feature. Info
Reactions
Feature. Info

Features

Features. Info

Actions

Features. Info

Reactions

Features. Info