Winter Spirit

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The Vertumna Conclave is one of the six major Conclaves in the Everwilds. The four Archfae of the Vertumna Conclave are embodiments of the four seasons in their varied splendor, challenges, and emotions. The Archfae Rosen, Thaund, Wythen, and Strack are respectively the primeval incarnations of spring, summer, autumn, and winter.

Lesser fae spirits of the Vertumna Conclave are far less powerful than the four Archfae of this Conclave, but they embody the same properties exemplified by each season. Autumn Spirits represent decay and death, as well as feasting and fellowship. Springs Spirits embody fertility, beauty, and new life. Summer Spirits typically act in violence, irresponsibility, and excess, while Winter Spirits embody duty, responsibility, frugality, and discipline.

Winter Spirit

Monster Level: 12
Medium. Fae (Primal)
STR DEX END AWR INT CHA
5 2 5 3 0 1
Ref: 12 Fort: 15 Ant: 13 Log: 10 Will: 11
Armor Rating 13 Immune Cold
Hit Points 110 Vulnerable Fire 1
Speed 30 ft, Fly 20 ft Traits Immutable, Iron Will
Features
Forestwalker. The Winter Spirit ignores naturally created difficult terrain while outdoors.

Winter Eye. The Winter Spirit ignores TD from creatures being Concealed due to natural phenomena.

Blizzard (1/Rest). Using END, the Winter Spirit can cast the Blizzard Primal Invocation.

Everfog (1/Rest). Using END, the Winter Spirit can cast the Everfog Primal Invocation.

Actions

The Winter Spirit can take THREE of the following actions, or take the same action three times.

Move. The Vertumna can move up to its speed.

Freezing Touch. Reach 10 ft Natural Weapon. +5 vs FORT. Hit: 8 (1d8+5) cold and the target is Chilled until the end of their next turn.

OR the Winter Spirit can take TWO of the following actions, or take the same action twice.

Move. The Vertumna can move up to its speed.

Cold Snap. Ranged 120 ft Natural Weapon. +5 vs FORT of all creatures in a 20 ft radius of one point within range. Hit: 18 (4d8) cold and a creature is Chilled until the end of their next turn. Miss: 1⁄2 damage, and no Chilled condition.