Gretchling

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A Gretchling is a small, vaguely humanoid-shaped amphibious being that resembles a hairless raccoon with a frog head and huge, bulbous orange eyes.

Gretchlings love ambient arcane energy, and they seek out scrolls, trinkets, and other objects that might have magical properties. Gretchlings feed off of this energy, and given enough time they can suck a magical item dry of any magic properties. Gretchlings feed on latent magic and are particularly attracted to magic items, scrolls, and foci.


Gretchlings

Monster Level: 1
Small. Fae, Humanoid
STR DEX END AWR INT CHA
0 3 0 0 -1 0
Ref: 13 Fort: 10 Ant: 10 Log: 9 Will: 10
Armor Rating 11 Resist Elemental 3
Hit Points 10 Senses Darkvision 60 ft
Speed 30 ft
Skills (INT) Arcana +4; (AWR) Appraising +4; (DEX) Sneaking +2
Features
Poisonous Skin. The Gretchling’s skin secretes a paralytic poison. When a creature makes an unarmed strike or attempts to grapple the Gretchling, the Gretchling makes an END attack: +0 vs FORT. Hit: Creature becomes Slowed for 10 seconds.

Unstable Magics. When the Gretchling reaches 0 HP, it explodes. It makes an END attack: +0 vs REF of all creatures within a 15 ft radius Hit: 4 (1d8) fire damage.

Magic Consumption. If in the presence of a magic item for 11 (2d8+2) days, the Gretchling can consume enough magic to cause Uncommon and Rare items to become mundane.

Minor Caster. Using CHA, the Gretchling can cast the Prestidigitation, Illuminate, and Beam of Fire cantrips and the Circle of Warding, Steal Spell, and Swift Teleport spells innately at will.

Actions

The Gretchling can MOVE and take ONE of the following actions.

Move. The Gretchling moves up to its speed.

Claw. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp. Cantrip. The Gretchling can cast one of its cantrips.

OR the Gretchling can take the following action.

Spells. The Gretchling can cast Circle of Warding or Swift Teleport.
Reactions
Steal Spell (1/Round). When a creature within range casts a spell, the Gretchling may cast Steal Spell.