Willow Arborean

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Arboreans are majestic treefolk who embody the very essence of primeval nature. They are deeply rooted in tradition and respect for all living things. As such, they respect the necessity of death as part of the cycle of life, but they loathe wanton destruction. They seek to maintain a harmonious existence between the sentient races and the unspoilt homelands of both flora and fauna.

There are several types of Arboreans, each of whom tend to have different outlooks on life and fill different roles in Arborean society.

Willow Arborean

Generally preferring a temperate climate near a source of fresh flowing water, Willow Arboreans will always advocate for peace before violence. They are beloved by most forest animals and seek to care for all who come to them. Harming an innocent forest animal will quickly rouse a Willow Arborean’s wrath.

Willow Arborean

Monster Level: 14
Huge. Plant (Primal)
STR DEX END AWR INT CHA
2 5 6 4 0 1
Ref: 15 Fort: 16 Ant: 14 Log: 10 Will: 11
Armor Rating 13 Resist Primal 2, Radiant 5
Hit Points 90 Vulnerable Necrotic 1
Speed 30 ft Senses Darkvision 30 ft
Skills (STR) Applied Force +2 Traits Immutable
Features
Unassuming Form. When the Arborean is motionless, it is indistinguishable from a normal willow.
Voice of the Forest. The Arborean may communicate with plants at will.
Primeval Defender. Using END, the Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day.
Nourish. When the Arborean is bloodied and starts its turn at least partially in water, it regains 4 (1d8) HP.
Actions

The Arborean can take SIX of the following actions, or take the same action six times.

Move. The Arborean can move up to its speed
Branch Whip. Reach 15 ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp and the creature falls prone if it is Medium or smaller.
Engage. The Arborean picks a creature within 5 ft of it to become Engaged until the start of the Arborean’s next turn.

OR the Arborean can take THREE of the following actions, or take the same action three times...

Move. The Arborean can move up to its speed.
Branch Whip. Reach 15 ft Natural Weapon. +5 vs AR. Hit: 7 (1d4+5) sharp and the creature falls prone if it is Medium or smaller.

...AND take ONE of the following actions.

Wrangle. 10 ft Radius Natural Weapon. +5 vs ANT of each prone hostile creature in the radius. Hit: The creature is Restrained (escape DC 12).
Summon Swarms (Recharge 5). The Arborean casts the Summon Swarms spell.
Reactions
Engage (2/Round). If a creature that the Arborean has Engaged moves more than 15 ft away from the Arborean, the Arborean can make a reactive Branch Whip attack. If it hits with this attack, the creature’s speed also becomes 0 ft until the end of its turn.