Oak Arborean
Monster Info
Oak Arborean | |||||
|---|---|---|---|---|---|
| Monster Level: 15 | |||||
| Huge (Tall). Plant (Primal) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 0 | 7 | 4 | 0 | 1 |
| Ref: 10 | Fort: 17 | Ant: 14 | Log: 10 | Will: 11 | |
| Armor Rating 15 | Resist Primal 2, Radiant 2, Fire 1 | ||||
| Hit Points 150 | |||||
| Speed 30ft | Senses Darkvision 30ft | ||||
| Skills (STR) Applied Force +6 | Traits Immutable | ||||
| Features | |||||
| Forest Defender. The Arborean can animate 3 (1d4+1) trees, who remain animated for 1 hour, obey the mental commands of the Arborean, and take their turns immediately after it in combat. Trees animated in this way can have the physical stats of any Arborean or other plant monsters at the MC’s discretion. However, trees animated in this way gain no magical abilities and have -3 to all mental stats. | |||||
| Primeval Defender. Using END, the Arborean can cast the Photosynthesis, Rapid Growth, Warden’s Navigation, and Warden’s Trap invocations each once per day. | |||||
| Unassuming Form. When the Arborean is motionless, it is indistinguishable from a normal oak. | |||||
| Voice of the Forest. The Arborean may communicate with plants at will. | |||||
| Actions | |||||
The Arborean can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Arborean can move up to its speed | |||||
| Slam. Reach 15ft Natural Weapon. +6 vs AR. Hit: 12 (1d12 + 6) blunt. | |||||
| Engage. The Arborean picks a creature within 5ft of it to become Engaged until the start of the Arborean’s next turn. | |||||
OR the MONSTER can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Monster can move up to its speed. | |||||
| Feature. Info | |||||
| Feature. Info | |||||
Features
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Actions
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